tyconform offset question
#1
Hi,
In tyconform z offset is relative to target surface normal ?
sometimes when I use raycast z=-1, and I set z offset, instead of moving out of the target surface it moves in x direction.
If I reset transform my target object, then it is ok.
But certainly there is some case where I cannot reset my object.
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#2
If you have a replicable scene, please submit it.
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#3
(10-09-2020, 01:10 AM)tyFlow Wrote: If you have a replicable scene, please submit it.

Hi,
Here is a scene.  :-)


Attached Files
.max   offset 01.max (Size: 688 KB / Downloads: 142)
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#4
Thank you for the scene...that is indeed a strange and unintended result, and I'll make a note to look into it further and hopefully get it fixed in the next build.
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#5
Big Grin 
(10-15-2020, 05:22 AM)tyFlow Wrote: Thank you for the scene...that is indeed a strange and unintended result, and I'll make a note to look into it further and hopefully get it fixed in the next build.

Thanks !
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