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I want to do birth objects at regular intervals. - Printable Version

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I want to do birth objects at regular intervals. - aksmfakt132 - 07-15-2020

I want to do birth objects at regular intervals.
What should I do?
Currently present options are created every 1 frames


RE: I want to do birth objects at regular intervals. - TubeSmokeGuy - 07-15-2020

Hi!

Use the repeater option from the birth operator and set it up properly.


RE: I want to do birth objects at regular intervals. - aksmfakt132 - 07-16-2020

(07-15-2020, 07:18 AM)TubeSmokeGuy Wrote: Hi!

Use the repeater option from the birth operator and set it up properly.


The birth has a repeater, but the birth objects do not.
I want to create the shape of the moment as a particle every specific frame by referring to the character moving through the bone.
birth objects do it perfectly, but you cannot set the frame interval and spacing


RE: I want to do birth objects at regular intervals. - d4rk3lf - 07-16-2020

Not sure if I understand problem.

What prevents you to use regular birth, and just use shape operator for that object?
Or actors maybe?


RE: I want to do birth objects at regular intervals. - aksmfakt132 - 07-17-2020

(07-16-2020, 06:21 PM)d4rk3lf Wrote: Not sure if I understand problem.

What prevents you to use regular birth,  and just use shape operator for that object?
Or actors maybe?

https://youtu.be/ct3vWWl86f8
ok i want like this (4:07)

I want to make the character's instantaneous form into particles
If you can do it by 'birth', please let me know how


RE: I want to do birth objects at regular intervals. - d4rk3lf - 07-17-2020

Here is how I would do it.
Obviously you have n animated character walking. Smile
Then
- Birth object (pick a character)
- voronoi fracture (let's say 25)
- scale (90%)
- object bind (lock to surface)
- spawn (per second - 0,1 or lower)
- mesh
- display
--------------------------------------------------spawn leads to next event
- PhysX shape
- PhysX collision (uncheck "geometry collision - check ground collision)
- mesh
- display
------------------------------------------------- PhysX collision leads to next event
- Voronoi fracture (let's say 50)
- mesh
- display

You will probably want to lower gravity settings in your Tyflow icon (under PhysX settings) ,to something like 0,2 or 0,1
---------------------------

This is all from my head, so hopefully I didn't make a mistake. Smile