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TySplineMesher Mesh List only picks last - Printable Version

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TySplineMesher Mesh List only picks last - AndyMurdock - 02-01-2021

Beta 0.16105 max 2021
TySplineMesher
Deformed Geometry in list, only last object in list is used on multiple splines.

See attachment> There are four snakes being used in this mod, each one has an offset time but only the last mesh is used in the mod when we are to expect the list to be assigned at random. Add the Capsule object to the list to see it take over the splines.

Andy


RE: TySplineMesher Mesh List only picks last - tyFlow - 02-01-2021

Hi Andy, this is not a bug and is explained at the top of the tySplineMesher docs.

All spline variation/random parameters are seeded by the material ID of the underlying splines. Set your base particles to have a random mat ID and you'll see that all elements in your list are then used.

The reason for this is because max doesn't really have a way of setting or tracking subspline IDs...so in order for consistent seeding between frames and such, I have to use a baked parameter like material ID.


RE: TySplineMesher Mesh List only picks last - AndyMurdock - 02-01-2021

(02-01-2021, 07:16 AM)tyFlow Wrote: Hi Andy, this is not a bug and is explained at the top of the tySplineMesher docs.

All spline variation/random parameters are seeded by the material ID of the underlying splines. Set your base particles to have a random mat ID and you'll see that all elements in your list are then used.

The reason for this is because max doesn't really have a way of setting or tracking subspline IDs...so in order for consistent seeding between frames and such, I have to use a baked parameter like material ID.

Excellent, Thanks