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TyNoise modifier - Printable Version

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TyNoise modifier - Kamuix - 10-27-2021

Hi everyone I thought it might be a good idea to make another noise modifier except the new one will be able to render more complex effects rather than the original which only adds symmetrical hills


RE: TyNoise modifier - tyFlow - 10-27-2021

Not a bad idea Smile


RE: TyNoise modifier - Kamuix - 10-28-2021

Yeah It would be neat if the noise modifier could be made to generate terrains like these:

   

   


RE: TyNoise modifier - d4rk3lf - 10-28-2021

Try displace with smoke procedural as a map, and you'll get something like that. Smile

https://freespacefilms.wordpress.com/tutorials/smartterrain/


RE: TyNoise modifier - tyFlow - 10-28-2021

Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update.


RE: TyNoise modifier - dr_ron69 - 12-08-2021

(10-28-2021, 08:44 PM)tyFlow Wrote: Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update.

a new noise modifier would be great, the old one is , lets face it, pants lol
something similar to "mountain SOP" from H**dini would be nice.

Cheers
H


RE: TyNoise modifier - TubeSmokeGuy - 12-09-2021

You can use displace modifier and OSL noises, which are pretty advanced.


RE: TyNoise modifier - dr_ron69 - 12-14-2021

(12-09-2021, 03:41 PM)TubeSmokeGuy Wrote: You can use displace modifier and OSL noises, which are pretty advanced.

oh good shout
iv not tried them