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Ragdoll setup - rigged Character - Printable Version

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Ragdoll setup - rigged Character - gizzer - 05-08-2019

Hi Tyson,
is there any way to have look at the flow you described in the readme of example file "tyFlow_crowd_001"?
I mean the ragdoll setup with a rigged and skinned character.


I don't get those bindings between the bones of my character to work. Scene is attached. 
I want those zombies stumble an fall across the box.

Best regards


RE: Ragdoll setup - rigged Character - tyFlow - 05-08-2019

Did you enable actor bindings in your PhysX Bind operator?


RE: Ragdoll setup - rigged Character - gizzer - 05-09-2019

(05-08-2019, 11:34 PM)tyFlow Wrote: Did you enable actor bindings in your PhysX Bind operator?

Yes, but this makes no difference. They don't keep together.

The bind operator has no effect. Here you can see the problem/flow


RE: Ragdoll setup - rigged Character - tyFlow - 05-09-2019

Oh, I've looked at your file. It's not working because your bones have no geometry. They are just helper objects in the scene. So there is nothing to convert to PhysX, and thus nothing to bind.


RE: Ragdoll setup - rigged Character - gizzer - 05-09-2019

(05-09-2019, 06:43 AM)tyFlow Wrote: Oh, I've looked at your file. It's not working because your bones have no geometry. They are just helper objects in the scene. So there is nothing to convert to PhysX, and thus nothing to bind.

Ah ok, I understand ;-)
What would be a possible workaround?


RE: Ragdoll setup - rigged Character - gizzer - 05-10-2019

Ok, this worked so far. But some of the characters/particles are penetrating the collision objects and some directly fall through the floor.
Is there any possibility to avoid this?

Best regards!