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Thread: Floating Textures
Post: RE: Floating Textures
Excellent, thanks for the help with that! |
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killahurtz |
Bugs and Issues
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4 |
5,327 |
04-15-2021, 08:27 AM |
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Thread: Floating Textures
Post: RE: Floating Textures
Thanks for the reply!
Unfortunately when I do that the noise seems to disappear altogether |
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killahurtz |
Bugs and Issues
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4 |
5,327 |
04-09-2021, 04:16 PM |
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Thread: Floating Textures
Post: Floating Textures
Hi,
I'm not sure exactly where I'm going wrong with the textures on this flow, when I render it out the noise texture on the particles seems to be locked to world space. This means that the noise t... |
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killahurtz |
Bugs and Issues
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4 |
5,327 |
04-09-2021, 01:00 PM |
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Thread: Activate by other particle
Post: RE: Activate by other particle
tyFlow Wrote: (11-09-2020, 05:23 PM)
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The Property Test operator has a neighbors test which you can use to test the distance to other particles.
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Thanks Tyson, I found something similar in a tu... |
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killahurtz |
General Discussion
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2 |
4,255 |
11-11-2020, 09:21 AM |
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Thread: Activate by other particle
Post: Activate by other particle
I'm trying to combine the RedefineFX tutorial below with some other work I've created.
https://www.youtube.com/watch?v=2FhqHiUta3E&t=277s
I'm hoping to activate this effect by distance to particle... |
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killahurtz |
General Discussion
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2 |
4,255 |
11-09-2020, 02:14 PM |