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Post Author Forum Replies Views Posted [asc]
    Thread: Floating Textures
Post: RE: Floating Textures

Excellent, thanks for the help with that!
killahurtz Bugs and Issues 4 5,327 04-15-2021, 08:27 AM
    Thread: Floating Textures
Post: RE: Floating Textures

Thanks for the reply! Unfortunately when I do that the noise seems to disappear altogether
killahurtz Bugs and Issues 4 5,327 04-09-2021, 04:16 PM
    Thread: Floating Textures
Post: Floating Textures

Hi, I'm not sure exactly where I'm going wrong with the textures on this flow, when I render it out the noise texture on the particles seems to be locked to world space. This means that the noise t...
killahurtz Bugs and Issues 4 5,327 04-09-2021, 01:00 PM
    Thread: Activate by other particle
Post: RE: Activate by other particle

tyFlow Wrote: (11-09-2020, 05:23 PM) -- The Property Test operator has a neighbors test which you can use to test the distance to other particles. -- Thanks Tyson, I found something similar in a tu...
killahurtz General Discussion 2 4,255 11-11-2020, 09:21 AM
    Thread: Activate by other particle
Post: Activate by other particle

I'm trying to combine the RedefineFX tutorial below with some other work I've created. https://www.youtube.com/watch?v=2FhqHiUta3E&t=277s I'm hoping to activate this effect by distance to particle...
killahurtz General Discussion 2 4,255 11-09-2020, 02:14 PM