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Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...
Update: If i use the tube mesh mode i can get close to the mapping i am going for. The problem is i would like to use an existing 2d mesh that already has some modifiers applied. Using a mesh also giv... |
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shadowkiller |
General Discussion
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4 |
2,496 |
11-29-2021, 05:05 PM |
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Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...
Here is my test scene (max 2020)
I have gotten to the point where it appears to be changing the UV based on velocity but it seems to be assigning values uniformly across all the verts instead of co... |
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shadowkiller |
General Discussion
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4 |
2,496 |
11-29-2021, 03:39 PM |
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Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...
tyFlow Wrote: (11-21-2021, 04:17 PM)
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Have you looked at the UVs rollout at the bottom of the tySplineMesher? Disabling 'normalize UVs' should stop them from being relative to the length of each sp... |
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shadowkiller |
General Discussion
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4 |
2,496 |
11-21-2021, 10:47 PM |
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Thread: Changing uv tiling/stretching via particle data.
Post: Changing uv tiling/stretching via particle data.
Hello everyone!
I have been experimenting with the UV mapping on spline meshed ribbons but i am having some trouble. My scene has physics particles that are sliding down some geometry and leaving a... |
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shadowkiller |
General Discussion
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4 |
2,496 |
11-21-2021, 03:30 PM |
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Thread: Growth space colonization sub branching.
Post: RE: Growth space colonization sub branching.
Hmm, i had a suspicion that might be the case, i had noticed the expansion particles being deleted as it grew. I will continue to experiment. |
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shadowkiller |
General Discussion
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2 |
1,649 |
09-04-2021, 12:23 PM |
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Thread: Growth space colonization sub branching.
Post: Growth space colonization sub branching.
Hey everyone!
I am currently experimenting with the space colonization feature and its been pretty awesome so far! I am trying to make some coral effects that look like this.
https://www.123rf.c... |
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shadowkiller |
General Discussion
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2 |
1,649 |
09-03-2021, 03:37 PM |
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Thread: Particle velocity injecting into FumeFX
Post: RE: Particle velocity injecting into FumeFX
Yeah i had fume set to export velocities as well as setting it on the cache. Were you able to repro the issue at least? If you open the file and sim it should work. However if you change some of the f... |
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shadowkiller |
Bugs and Issues
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2 |
1,888 |
08-16-2021, 06:55 PM |
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Thread: Particle velocity injecting into FumeFX
Post: Particle velocity injecting into FumeFX
Hey,
I have come across a strange issue with max 2020 and fumefx 5. When i set up a fumefx sim with particles it works fine for the first simulation. However if i stop the sim and adjust the fume or ... |
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shadowkiller |
Bugs and Issues
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2 |
1,888 |
08-14-2021, 05:03 PM |
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Thread: Render simple smoke with tyFlow without Phoenix FD
Post: RE: Render simple smoke with tyFlow without Phoeni...
I know you mentioned no other software but there is a useful trick for speeding up rendering of point clouds (or just about anything really) and getting a smoother result. If you're renderer is render... |
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shadowkiller |
General Discussion
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6 |
4,915 |
08-04-2021, 02:40 PM |
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Thread: Visualizing density vdbs in the viewport.
Post: Visualizing density vdbs in the viewport.
Hey everyone,
Does anyone know a way to properly visualize density volumes in the viewport? Something that is properly lit, same as the fumefx gpu preview or the volume visualization options in houdi... |
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shadowkiller |
General Discussion
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2 |
2,527 |
02-09-2021, 03:06 PM |
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Thread: Mapping based on distance to target
Post: RE: Mapping based on distance to target
Why not use an object or surface test operator? Object for a point and surface if you want to test against a mesh surface. Just set it to save the test values as a float in the "test action tab" and t... |
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shadowkiller |
General Discussion
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2 |
2,467 |
12-10-2020, 01:07 AM |
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Thread: Saving flow presets
Post: RE: Saving flow presets
Yeah that would work, it would be nice to be able to do all that within the tyflow window though. You could have a save option in the preset flows window, where you choose obj/icon/physx etc flows. Yo... |
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shadowkiller |
General Discussion
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2 |
2,499 |
07-28-2020, 08:24 PM |
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Thread: Saving flow presets
Post: Saving flow presets
Hey,
Is there any way to save your flow setup as a preset that you can load for use in other max scenes? I think that would be really useful for various things.
Thanks! |
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shadowkiller |
General Discussion
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2 |
2,499 |
07-22-2020, 01:02 PM |
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Thread: How to bind particles completely solid together like one piece?
Post: RE: How to bind particles completely solid togethe...
What are you trying to do exactly. Is this for an object that collides with another object and breaks apart on collision? If so perhaps you could use a switch to disable physics until it collides. You... |
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shadowkiller |
General Discussion
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3 |
3,000 |
07-16-2020, 08:35 AM |
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Thread: Making a 3d voronoi skeleton with vdbs
Post: RE: Making a 3d voronoi skeleton with vdbs
Yeah that's getting much closer but im trying to go for the more organic/melted look like in those pictures. I imported your mesh as a vdb and tested various smoothing options but it doesn't quite get... |
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shadowkiller |
General Discussion
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2 |
2,322 |
07-15-2020, 10:03 PM |
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Thread: Making a 3d voronoi skeleton with vdbs
Post: Making a 3d voronoi skeleton with vdbs
Hey everyone,
I am currently trying to make a voronoi skeleton, similar to the ones in these pictures.
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fb6%2... |
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shadowkiller |
General Discussion
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2 |
2,322 |
07-15-2020, 03:21 PM |
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Thread: Missing something, can't get particles to use scene materials
Post: RE: Missing something, can't get particles to use ...
Did you try applying the material to the tyflow object in the viewport? |
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shadowkiller |
General Discussion
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2 |
2,160 |
07-02-2020, 01:46 PM |
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Thread: Hi Tyson, How do i make this effect with TYFLOW?
Post: RE: Hi Tyson, How do i make this effect with TYFLO...
Could have each particle's scale driven by an animated noise map and then just use physics on each of them for the collisions. |
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shadowkiller |
General Discussion
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2 |
2,717 |
05-25-2020, 10:15 AM |
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Thread: Couple issues with VDBs
Post: Couple issues with VDBs
Hey,
I started messing around with the vdb options and they are pretty interesting, however i came across some issues.
I tried to load a fumefx vdb using the vdb birth but i came across this bug... |
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shadowkiller |
Bugs and Issues
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0 |
1,177 |
05-23-2020, 02:54 PM |
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Thread: Better color mixing
Post: RE: Better color mixing
Its called property transfer, been implemented for a little while now. :) Just toss it in your setup and particles that have differing values will blend when they come within x radius. Its works fairl... |
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shadowkiller |
General Discussion
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5 |
5,472 |
05-02-2020, 01:04 PM |