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    Thread: Camera map
Post: Camera map

Postet this some time ago in this forum: https://forum.tyflow.com/thread-2656-post-8697.html#pid8697 I have not figured this one out yet, tried to look at tyflow examples but did not understand it....
Espen General Discussion 0 177 11-09-2023, 07:25 PM
    Thread: Delete cloth tearing off
Post: RE: Delete cloth tearing off

tyFlow Wrote: (08-10-2023, 04:50 AM) -- tySelect modifier on top of your tyFlow object > select elements by size (select the tiny elements) > Delete Mesh modifier after. -- Thanks
Espen General Discussion 2 587 08-10-2023, 02:02 PM
    Thread: Delete cloth tearing off
Post: Delete cloth tearing off

Trying to delete cloth "particles/tears" tearing off a sim. If i do i also delete the object they are coming from. Any tips?
Espen General Discussion 2 587 08-04-2023, 10:07 AM
    Thread: Building destruction
Post: RE: Building destruction

Have you tried "ignore start penetrations" in PhysX shape?
Espen General Discussion 2 719 03-15-2023, 06:33 PM
    Thread: Animated fractures with binding
Post: Animated fractures with binding

Trying to fracture an animated object and still have the pieces to follow the animation. I used bind to object and want to make the pieces break off and still bind some to the animation. Any tips?...
Espen General Discussion 0 378 02-25-2023, 07:00 AM
    Thread: tyUVWFreeze modifier
Post: tyUVWFreeze modifier

what tyflow sample scene has tyUVWFreeze modifier explanation?
Espen General Discussion 1 680 10-15-2022, 07:33 AM
    Thread: Greeble with tyflow
Post: Greeble with tyflow

How do i scatter my own (multiple) objects random around on another object and make them point in the Normal direction. Just like Greeble plugin but with objects...
Espen General Discussion 1 950 02-23-2022, 01:09 PM
    Thread: Actor interact with physx setup
Post: Actor interact with physx setup

I have an animated ty actor in my scene. And a fractured object. How do i get my tyactor to interact with my fractured physx setup?
Espen General Discussion 0 641 01-09-2022, 09:56 AM
    Thread: Destroy a Wrecking ball
Post: RE: Destroy a Wrecking ball

Tried to help... hope its close...    (Maybe some particleskin on the rope geometry or something)
Espen General Discussion 2 1,500 12-07-2021, 08:57 PM
    Thread: cloth simulation: infinite movement
Post: RE: cloth simulation: infinite movement

Not sure if i understand, but if i set timing on the Force (turb1+turb2) from 0 - 50 frames it calms down after that and settle with some movement. You want the curtain to get wrinkled/curled up by th...
Espen General Discussion 11 6,002 12-06-2021, 04:54 PM
    Thread: cloth simulation: infinite movement
Post: RE: cloth simulation: infinite movement

can you upload scene?
Espen General Discussion 11 6,002 12-06-2021, 04:04 PM
    Thread: Fire inside fractured object
Post: Fire inside fractured object

Put on a shell modifier and then fractured the box. Then exported to objects. Now i put a sphere inside and used PhoenixFD preset on it to make an explosion, but looks like the empty space inside a...
Espen General Discussion 0 648 11-28-2021, 11:16 AM
    Thread: Artifacts on High number of Fractures
Post: RE: Artifacts on High number of Fractures

I guess its the geometry thats the issue here. Tried to fracture a downloaded model, but it gets wierd. I noticed that unchecking "cap holes" under fracture held the geometry more together when turned...
Espen General Discussion 4 2,277 11-22-2021, 08:10 PM
    Thread: Artifacts on High number of Fractures
Post: Artifacts on High number of Fractures

Any tips on not to get artifacts when fracturing an object with high number of points on it... And why is my physX object falling down a tidy bit when checking "ignore start penetration" ..... a...
Espen General Discussion 4 2,277 11-22-2021, 04:01 PM
    Thread: Camera mapping and tyflow
Post: Camera mapping and tyflow

In the video on the 1st scrub through we see a box with camera mapping onto it and an image sequence as its texture. On the second scrub through we see TyFlow with the same image sequence texture on i...
Espen General Discussion 0 718 09-22-2021, 03:42 PM
    Thread: Object with morpher
Post: Object with morpher

Got an animated object with morpher modifier on it. Is it possible to get that into tyflow and keep animation? Or is there a way to bake it to vertex animation? Tried Mesh Baker 2 but get an error so...
Espen General Discussion 1 1,680 03-20-2021, 10:00 AM
    Thread: Animated OBJ with cloth tearing
Post: RE: Animated OBJ with cloth tearing

Trying to figure out a way to let the parts that get hit by an object fly away by the impact force. Partly break/rip off more pieces by the force. The animation could be moving and turning in rando...
Espen General Discussion 2 2,236 01-05-2021, 02:52 PM
  Shocked Thread: Animated OBJ with cloth tearing
Post: Animated OBJ with cloth tearing

So i animated a head to look around, and guess what... It gets destroyed . Im trying to find a cool way to break it apart while moving. the "flesh" is going to fall down by gravity while the rest of ...
Espen General Discussion 2 2,236 01-04-2021, 10:10 PM
    Thread: Cloth tearing ON/OFF
Post: RE: Cloth tearing ON/OFF

Thanks... going to try that.
Espen General Discussion 3 2,567 12-30-2020, 11:08 PM
    Thread: Cloth tearing ON/OFF
Post: RE: Cloth tearing ON/OFF

Ok, figured it out. Tear always ON. Added "Modify Bindings" and set weakness value to change at the frame i want.
Espen General Discussion 3 2,567 12-30-2020, 10:13 PM