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Thread: Camera map
Post: Camera map
Postet this some time ago in this forum: https://forum.tyflow.com/thread-2656-post-8697.html#pid8697
I have not figured this one out yet, tried to look at tyflow examples but did not understand it.... |
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Espen |
General Discussion
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0 |
177 |
11-09-2023, 07:25 PM |
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Thread: Delete cloth tearing off
Post: RE: Delete cloth tearing off
tyFlow Wrote: (08-10-2023, 04:50 AM)
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tySelect modifier on top of your tyFlow object > select elements by size (select the tiny elements) > Delete Mesh modifier after.
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Thanks |
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Espen |
General Discussion
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2 |
587 |
08-10-2023, 02:02 PM |
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Thread: Delete cloth tearing off
Post: Delete cloth tearing off
Trying to delete cloth "particles/tears" tearing off a sim. If i do i also delete the object they are coming from.
Any tips?
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Espen |
General Discussion
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2 |
587 |
08-04-2023, 10:07 AM |
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Thread: Building destruction
Post: RE: Building destruction
Have you tried "ignore start penetrations" in PhysX shape? |
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Espen |
General Discussion
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2 |
719 |
03-15-2023, 06:33 PM |
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Thread: Animated fractures with binding
Post: Animated fractures with binding
Trying to fracture an animated object and still have the pieces to follow the animation.
I used bind to object and want to make the pieces break off and still bind some to the animation.
Any tips?... |
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Espen |
General Discussion
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0 |
378 |
02-25-2023, 07:00 AM |
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Thread: tyUVWFreeze modifier
Post: tyUVWFreeze modifier
what tyflow sample scene has tyUVWFreeze modifier explanation? |
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Espen |
General Discussion
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1 |
680 |
10-15-2022, 07:33 AM |
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Thread: Greeble with tyflow
Post: Greeble with tyflow
How do i scatter my own (multiple) objects random around on another object and make them point in the Normal direction.
Just like Greeble plugin but with objects... |
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Espen |
General Discussion
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1 |
950 |
02-23-2022, 01:09 PM |
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Thread: Actor interact with physx setup
Post: Actor interact with physx setup
I have an animated ty actor in my scene. And a fractured object. How do i get my tyactor to interact with my fractured physx setup? |
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Espen |
General Discussion
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0 |
641 |
01-09-2022, 09:56 AM |
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Thread: Destroy a Wrecking ball
Post: RE: Destroy a Wrecking ball
Tried to help... hope its close... (Maybe some particleskin on the rope geometry or something) |
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Espen |
General Discussion
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2 |
1,500 |
12-07-2021, 08:57 PM |
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Thread: cloth simulation: infinite movement
Post: RE: cloth simulation: infinite movement
Not sure if i understand, but if i set timing on the Force (turb1+turb2) from 0 - 50 frames it calms down after that and settle with some movement. You want the curtain to get wrinkled/curled up by th... |
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Espen |
General Discussion
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11 |
6,002 |
12-06-2021, 04:54 PM |
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Thread: cloth simulation: infinite movement
Post: RE: cloth simulation: infinite movement
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Espen |
General Discussion
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11 |
6,002 |
12-06-2021, 04:04 PM |
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Thread: Fire inside fractured object
Post: Fire inside fractured object
Put on a shell modifier and then fractured the box. Then exported to objects.
Now i put a sphere inside and used PhoenixFD preset on it to make an explosion, but looks like the empty space inside a... |
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Espen |
General Discussion
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0 |
648 |
11-28-2021, 11:16 AM |
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Thread: Artifacts on High number of Fractures
Post: RE: Artifacts on High number of Fractures
I guess its the geometry thats the issue here. Tried to fracture a downloaded model, but it gets wierd. I noticed that unchecking "cap holes" under fracture held the geometry more together when turned... |
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Espen |
General Discussion
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4 |
2,277 |
11-22-2021, 08:10 PM |
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Thread: Artifacts on High number of Fractures
Post: Artifacts on High number of Fractures
Any tips on not to get artifacts when fracturing an object with high number of points on it...
And why is my physX object falling down a tidy bit when checking "ignore start penetration"
..... a... |
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Espen |
General Discussion
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4 |
2,277 |
11-22-2021, 04:01 PM |
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Thread: Camera mapping and tyflow
Post: Camera mapping and tyflow
In the video on the 1st scrub through we see a box with camera mapping onto it and an image sequence as its texture. On the second scrub through we see TyFlow with the same image sequence texture on i... |
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Espen |
General Discussion
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0 |
718 |
09-22-2021, 03:42 PM |
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Thread: Object with morpher
Post: Object with morpher
Got an animated object with morpher modifier on it. Is it possible to get that into tyflow and keep animation?
Or is there a way to bake it to vertex animation? Tried Mesh Baker 2 but get an error so... |
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Espen |
General Discussion
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1 |
1,680 |
03-20-2021, 10:00 AM |
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Thread: Animated OBJ with cloth tearing
Post: RE: Animated OBJ with cloth tearing
Trying to figure out a way to let the parts that get hit by an object fly away by the impact force. Partly break/rip off more pieces by the force.
The animation could be moving and turning in rando... |
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Espen |
General Discussion
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2 |
2,236 |
01-05-2021, 02:52 PM |
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Thread: Animated OBJ with cloth tearing
Post: Animated OBJ with cloth tearing
So i animated a head to look around, and guess what... It gets destroyed .
Im trying to find a cool way to break it apart while moving. the "flesh" is going to fall down by gravity while the rest of ... |
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Espen |
General Discussion
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2 |
2,236 |
01-04-2021, 10:10 PM |
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Thread: Cloth tearing ON/OFF
Post: RE: Cloth tearing ON/OFF
Thanks... going to try that. |
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Espen |
General Discussion
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3 |
2,567 |
12-30-2020, 11:08 PM |
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Thread: Cloth tearing ON/OFF
Post: RE: Cloth tearing ON/OFF
Ok, figured it out.
Tear always ON. Added "Modify Bindings" and set weakness value to change at the frame i want. |
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Espen |
General Discussion
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3 |
2,567 |
12-30-2020, 10:13 PM |