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Thread: simulate each frame using play button in realtime?
Post: RE: simulate each frame using play button in realt...
d4rk3lf Wrote: (11-12-2022, 04:21 PM)
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Click on the stopwatch in the lower right part of the screen, and check "realtime".
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Ha, funny, I did have it set to "realtime". So I unchecked it, and n... |
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louvfx |
General Discussion
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2 |
889 |
11-12-2022, 05:02 PM |
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Thread: simulate each frame using play button in realtime?
Post: simulate each frame using play button in realtime?
Hi,
Apologies, I can't remember the method to allow tyflow to simulate each frame "one frame at a time'
My work around has been to just create a "typreview' and watch the frames advance one by one w... |
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louvfx |
General Discussion
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2 |
889 |
11-12-2022, 03:53 PM |
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Thread: CUDA dll's don't work for Max 2021
Post: RE: CUDA dll's don't work for Max 2021
Not sure if this helps, but it works fine in 2021 on my system.
https://pasteboard.co/JUJVgZf.png
Perhaps you can double check your dll placement /or nvidia drivers.
I once had Windows replace my n... |
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louvfx |
General Discussion
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2 |
3,100 |
03-28-2021, 06:17 PM |
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Thread: Strange artifacts ?
Post: Strange artifacts ?
Hi,
I notice that the cloth surface on impact gets bumpy. I was wondering what's causing this and what settings would correct it?
BTW, I've increased the Solver steps count from default 5, to 100 a... |
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louvfx |
General Discussion
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0 |
930 |
03-27-2021, 10:24 PM |
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Thread: TyParticleSkin VS ParticleSkinner ?
Post: TyParticleSkin VS ParticleSkinner ?
Hello Again,
I've been trying to use TyparticleSkin instead of ParticleSkinner however, I cannot get the same results (or even close enough ).
I am not sure if TyParticleSkin is even the correct Mod... |
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louvfx |
General Discussion
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0 |
997 |
03-14-2021, 11:34 PM |
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Thread: TyParticleSkin used to tear?
Post: RE: TyParticleSkin used to tear?
Oh crap, no. The PhyX was in my event but must of gotten deleted at some point. Ok, that did the trick, it's tearing now, thank you.
I also would like to take a look at that sample file you mentioned... |
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louvfx |
General Discussion
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3 |
2,741 |
02-26-2021, 11:07 PM |
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Thread: TyParticleSkin used to tear?
Post: TyParticleSkin used to tear?
Hello,
I can't seem to find many examples that use the TyparticleSkin modifier to "skin particles " and tear them (see MAX file)
In this example I created a sphere made from grains which breaks apar... |
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louvfx |
General Discussion
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3 |
2,741 |
02-26-2021, 09:07 PM |
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Thread: Interaction between Cloth tearing & phsyXshape debris ?
Post: RE: Interaction between Cloth tearing & phsyXsha...
tyFlow Wrote: (02-22-2021, 08:50 PM)
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There is an official sample scene showing how to do it.
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Yeah, I think I saw that sample ( rigid tearing), however not exactly what I was after. The sample... |
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louvfx |
General Discussion
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2 |
2,384 |
02-23-2021, 03:44 PM |
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Thread: Interaction between Cloth tearing & phsyXshape debris ?
Post: Interaction between Cloth tearing & phsyXshape d...
Hi,
I have created cloth interacting with softbodies, however I have not been able to get hardbodies to work. (physXshape/ voronoi )
Does anyone know if Tyflow currently allows interaction between c... |
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louvfx |
General Discussion
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2 |
2,384 |
02-22-2021, 03:42 PM |
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Thread: Cloth sticking to collider when using maps?
Post: RE: Cloth sticking to collider when using maps?
Ok the problem returned when I applied "self Collisions" in the CUDA collision solver panel.
I've gone thru every possible settings that made any sense to me but the collider sticks to the cloth ... |
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louvfx |
General Discussion
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4 |
3,428 |
02-21-2021, 02:35 AM |
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Thread: Cloth sticking to collider when using maps?
Post: RE: Cloth sticking to collider when using maps?
tyFlow Wrote: (02-18-2021, 04:36 PM)
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Are you using the CCCS?
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No, I never installed the cuda dlls. Is that my solution?
[hr]
Ok, that was it. Once installed, it worked perfectly.
Much appre... |
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louvfx |
General Discussion
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4 |
3,428 |
02-19-2021, 12:18 AM |
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Thread: Cloth sticking to collider when using maps?
Post: Cloth sticking to collider when using maps?
Hi,
I had unpredictable results using tyslicer, so I am using a texture map to make a controlled tear. The maps work great however the cloth always sticks to the collider.
(see image)
https://pas... |
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louvfx |
General Discussion
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4 |
3,428 |
02-18-2021, 04:20 PM |
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Thread: Surface test Volume inside gradient?
Post: RE: Surface test Volume inside gradient?
d4rk3lf Wrote: (02-04-2021, 03:55 AM)
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I doubt it.
Surface tests are either false or true, and I can't think of a way to make them gradually affect the particles in separate event.
Do you wan... |
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louvfx |
General Discussion
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2 |
2,482 |
02-04-2021, 03:03 PM |
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Thread: Surface test Volume inside gradient?
Post: Surface test Volume inside gradient?
Hi all,
Sometimes I need to isolate my dynamics using the Surface test (Inside Volume)
For example, I would use a large cube and cover just the portion of area I wish to isolate an event.
The commo... |
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louvfx |
General Discussion
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2 |
2,482 |
02-04-2021, 01:53 AM |
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Thread: Trying to create a sleep & wake system like rayfire?
Post: RE: Trying to create a sleep & wake system like ra...
d4rk3lf Wrote: (02-02-2021, 04:06 AM)
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Here's some thoughts:
- In addition to the surface test, you could use PhysX collision operator, and check particle collisions, so they activate themselves ... |
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louvfx |
General Discussion
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3 |
2,611 |
02-03-2021, 03:30 AM |
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Thread: Trying to create a sleep & wake system like rayfire?
Post: Trying to create a sleep & wake system like rayfir...
Hi all,
For a simplistic example, lets say I have a stack of cubes that a sphere will crash into.
My goal is to have the stack of cubes "asleep" or "deactive" until the sphere makes contact with the... |
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louvfx |
General Discussion
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3 |
2,611 |
02-01-2021, 11:54 PM |