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Post Author Forum Replies Views Posted [asc]
    Thread: tyMesher updating even though it's hidden
Post: tyMesher updating even though it's hidden

I'm getting regular slowdowns (ie. after moving my time slider, but also sometimes when just navigating the scene or switching windows), because a tyMesher object in my scene updates, even though it's...
Laserschwert Bugs and Issues 0 1,122 03-31-2020, 10:48 AM
    Thread: Driving Fuse radius with a texture
Post: Driving Fuse radius with a texture

Would it be possible to have the distance of the Fuse operator be driven by a texture? For example plugging in a noise texture would create "clumps" of more and less dense particles.
Laserschwert Feature Requests 0 1,185 02-28-2020, 03:36 PM
    Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier

Thanks for adding both "relax" and "previous selection" to the modifier! :-D
Laserschwert Feature Requests 6 6,018 02-16-2020, 10:04 AM
    Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier

tyFlow Wrote: (02-14-2020, 05:40 PM) -- I think the best option would just be to duplicate your landscape, slice it at the level of the water, thus removing anything below the water, and then use tha...
Laserschwert Feature Requests 6 6,018 02-14-2020, 05:50 PM
    Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier

These requests are actually somewhat related. I have a plane intersecting a landscape, with the plane getting the tySelect modifier set to "Mesh" (and the landscape picked for that), so that all the v...
Laserschwert Feature Requests 6 6,018 02-14-2020, 03:36 PM
    Thread: Feature requests for the tySelect modifier
Post: Feature requests for the tySelect modifier

The tySelect modifier is an awesome replacement for Max' own, but I'm missing a few things: - A "blur" function, that's basically another item in the modifier's Selection List, and - as the name sugg...
Laserschwert Feature Requests 6 6,018 02-13-2020, 09:37 AM
    Thread: Display Mask Volume
Post: Display Mask Volume

I am looking fo a way to hide all objects that are inside the volume of an object, without disturbing their motion in any way. Would it be possible to expand the Display operator with a kind of "Boole...
Laserschwert Feature Requests 1 2,137 08-07-2019, 08:56 AM
    Thread: tyCache retime bugs
Post: RE: tyCache retime bugs

Laserschwert Wrote: (04-11-2019, 12:20 PM) -- The retimer in tyFlow objects is a bit broken: Switching to "By speed" doesn't grey out the "By frame" settings, while the "By speed" settings STAY greye...
Laserschwert Bugs and Issues 7 7,568 04-29-2019, 10:19 AM
    Thread: crowd arrow scene
Post: RE: crowd arrow scene

Oh, I'm not expecting Euphoria level of reaction here. Just that the body gets thrown a bit in the direction of the arrow as well. I guess it might work by having the body switch to ragdoll not on imp...
Laserschwert General Discussion 6 7,075 04-24-2019, 11:03 AM
    Thread: crowd arrow scene
Post: RE: crowd arrow scene

I'd like to piggyback on that question and would like to know how you could have the momentum of the arrow actually affect the way the body drops? As it is now, the body just goes dead and drops in re...
Laserschwert General Discussion 6 7,075 04-24-2019, 10:35 AM
    Thread: Understanding tyCache/export op
Post: RE: Understanding tyCache/export op

I guess a "tyCache Birth" operator would be great, where you can access all the different shapes used in it, isolate them (like in the tyCache object) and use property tests to split them to different...
Laserschwert General Discussion 2 3,108 04-23-2019, 05:11 PM
    Thread: Random particle offset in tyCache
Post: RE: Random particle offset in tyCache

Ah okay, I misunderstood the use of the resample node then. I'm still thinking of ways how upsampling a sim could be done. Like actually spawning a new particle C between a particle A and the particle...
Laserschwert Feature Requests 5 5,979 04-19-2019, 01:58 PM
    Thread: Random particle offset in tyCache
Post: RE: Random particle offset in tyCache

tyFlow Wrote: (04-18-2019, 03:06 AM) -- I'm currently planning on adding some geometry options to the tyCache object...I like the "# copies per particle w/random offset" idea :) -- I think it would ...
Laserschwert Feature Requests 5 5,979 04-18-2019, 10:45 AM
    Thread: Random particle offset in tyCache
Post: Random particle offset in tyCache

To fake a denser simulation of particles, would it be possible to add a random position offset spinner (or one for each axis) to the tyCache object? That way you could just copy the tyCache object mul...
Laserschwert Feature Requests 5 5,979 04-17-2019, 10:17 PM
    Thread: Vertex Weld operator
Post: RE: Vertex Weld operator

Oh boy, yes, I do... that at least fixed the modifier issues. But there's still the thing about welding only the vertices from a part of the flow, and only welding particle vertices that are bound ...
Laserschwert Feature Requests 5 5,626 04-14-2019, 10:53 PM
    Thread: Vertex Weld operator
Post: RE: Vertex Weld operator

Mh... putting any modifiers on top of tyFlow doesn't do anything to the mesh. I've placed the mesh operator at the end of the flow, removed "Render only" and set it to "Triangle Mesh". Even simple stu...
Laserschwert Feature Requests 5 5,626 04-14-2019, 10:08 PM
    Thread: Vertex Weld operator
Post: Vertex Weld operator

Just as there is a shell operator, it would be very cool to get a vertex weld functionality as well. This could somehow be the half-way solution between cloth and a fractured shape, because the bind o...
Laserschwert Feature Requests 5 5,626 04-14-2019, 09:38 PM
    Thread: How is variation applied?
Post: How is variation applied?

Okay, I'm gonna be the one idiot asking how exactly variation is applied to values (which might be obvious, but it isn't to me). So, let's say I have a value of 10. What values do I get when I use a ...
Laserschwert General Discussion 0 1,422 04-12-2019, 09:33 AM
    Thread: tyCache retime bugs
Post: RE: tyCache retime bugs

Ah, fair enough. Disabling the scale-up and scale-down (and option I missed before) indeed fixes the "wrong" frames - and also the motion blur issues I had (which I mentioned in the render issues thre...
Laserschwert Bugs and Issues 7 7,568 04-12-2019, 09:26 AM
    Thread: tyCache retime bugs
Post: RE: tyCache retime bugs

As I wrote above, they are linear ;)
Laserschwert Bugs and Issues 7 7,568 04-11-2019, 04:05 PM