Search Results
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Thread: tyMesher updating even though it's hidden
Post: tyMesher updating even though it's hidden
I'm getting regular slowdowns (ie. after moving my time slider, but also sometimes when just navigating the scene or switching windows), because a tyMesher object in my scene updates, even though it's... |
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Laserschwert |
Bugs and Issues
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0 |
1,122 |
03-31-2020, 10:48 AM |
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Thread: Driving Fuse radius with a texture
Post: Driving Fuse radius with a texture
Would it be possible to have the distance of the Fuse operator be driven by a texture? For example plugging in a noise texture would create "clumps" of more and less dense particles. |
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Laserschwert |
Feature Requests
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0 |
1,185 |
02-28-2020, 03:36 PM |
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Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier
Thanks for adding both "relax" and "previous selection" to the modifier! :-D |
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Laserschwert |
Feature Requests
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6 |
6,018 |
02-16-2020, 10:04 AM |
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Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier
tyFlow Wrote: (02-14-2020, 05:40 PM)
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I think the best option would just be to duplicate your landscape, slice it at the level of the water, thus removing anything below the water, and then use tha... |
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Laserschwert |
Feature Requests
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6 |
6,018 |
02-14-2020, 05:50 PM |
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Thread: Feature requests for the tySelect modifier
Post: RE: Feature requests for the tySelect modifier
These requests are actually somewhat related. I have a plane intersecting a landscape, with the plane getting the tySelect modifier set to "Mesh" (and the landscape picked for that), so that all the v... |
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Laserschwert |
Feature Requests
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6 |
6,018 |
02-14-2020, 03:36 PM |
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Thread: Feature requests for the tySelect modifier
Post: Feature requests for the tySelect modifier
The tySelect modifier is an awesome replacement for Max' own, but I'm missing a few things:
- A "blur" function, that's basically another item in the modifier's Selection List, and - as the name sugg... |
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Laserschwert |
Feature Requests
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6 |
6,018 |
02-13-2020, 09:37 AM |
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Thread: Display Mask Volume
Post: Display Mask Volume
I am looking fo a way to hide all objects that are inside the volume of an object, without disturbing their motion in any way. Would it be possible to expand the Display operator with a kind of "Boole... |
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Laserschwert |
Feature Requests
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1 |
2,137 |
08-07-2019, 08:56 AM |
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Thread: tyCache retime bugs
Post: RE: tyCache retime bugs
Laserschwert Wrote: (04-11-2019, 12:20 PM)
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The retimer in tyFlow objects is a bit broken: Switching to "By speed" doesn't grey out the "By frame" settings, while the "By speed" settings STAY greye... |
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Laserschwert |
Bugs and Issues
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7 |
7,568 |
04-29-2019, 10:19 AM |
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Thread: crowd arrow scene
Post: RE: crowd arrow scene
Oh, I'm not expecting Euphoria level of reaction here. Just that the body gets thrown a bit in the direction of the arrow as well. I guess it might work by having the body switch to ragdoll not on imp... |
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Laserschwert |
General Discussion
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6 |
7,075 |
04-24-2019, 11:03 AM |
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Thread: crowd arrow scene
Post: RE: crowd arrow scene
I'd like to piggyback on that question and would like to know how you could have the momentum of the arrow actually affect the way the body drops? As it is now, the body just goes dead and drops in re... |
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Laserschwert |
General Discussion
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6 |
7,075 |
04-24-2019, 10:35 AM |
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Thread: Understanding tyCache/export op
Post: RE: Understanding tyCache/export op
I guess a "tyCache Birth" operator would be great, where you can access all the different shapes used in it, isolate them (like in the tyCache object) and use property tests to split them to different... |
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Laserschwert |
General Discussion
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2 |
3,108 |
04-23-2019, 05:11 PM |
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Thread: Random particle offset in tyCache
Post: RE: Random particle offset in tyCache
Ah okay, I misunderstood the use of the resample node then. I'm still thinking of ways how upsampling a sim could be done. Like actually spawning a new particle C between a particle A and the particle... |
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Laserschwert |
Feature Requests
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5 |
5,979 |
04-19-2019, 01:58 PM |
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Thread: Random particle offset in tyCache
Post: RE: Random particle offset in tyCache
tyFlow Wrote: (04-18-2019, 03:06 AM)
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I'm currently planning on adding some geometry options to the tyCache object...I like the "# copies per particle w/random offset" idea :)
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I think it would ... |
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Laserschwert |
Feature Requests
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5 |
5,979 |
04-18-2019, 10:45 AM |
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Thread: Random particle offset in tyCache
Post: Random particle offset in tyCache
To fake a denser simulation of particles, would it be possible to add a random position offset spinner (or one for each axis) to the tyCache object? That way you could just copy the tyCache object mul... |
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Laserschwert |
Feature Requests
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5 |
5,979 |
04-17-2019, 10:17 PM |
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Thread: Vertex Weld operator
Post: RE: Vertex Weld operator
Oh boy, yes, I do... that at least fixed the modifier issues.
But there's still the thing about welding only the vertices from a part of the flow, and only welding particle vertices that are bound ... |
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Laserschwert |
Feature Requests
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5 |
5,626 |
04-14-2019, 10:53 PM |
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Thread: Vertex Weld operator
Post: RE: Vertex Weld operator
Mh... putting any modifiers on top of tyFlow doesn't do anything to the mesh. I've placed the mesh operator at the end of the flow, removed "Render only" and set it to "Triangle Mesh". Even simple stu... |
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Laserschwert |
Feature Requests
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5 |
5,626 |
04-14-2019, 10:08 PM |
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Thread: Vertex Weld operator
Post: Vertex Weld operator
Just as there is a shell operator, it would be very cool to get a vertex weld functionality as well. This could somehow be the half-way solution between cloth and a fractured shape, because the bind o... |
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Laserschwert |
Feature Requests
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5 |
5,626 |
04-14-2019, 09:38 PM |
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Thread: How is variation applied?
Post: How is variation applied?
Okay, I'm gonna be the one idiot asking how exactly variation is applied to values (which might be obvious, but it isn't to me).
So, let's say I have a value of 10. What values do I get when I use a ... |
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Laserschwert |
General Discussion
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0 |
1,422 |
04-12-2019, 09:33 AM |
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Thread: tyCache retime bugs
Post: RE: tyCache retime bugs
Ah, fair enough. Disabling the scale-up and scale-down (and option I missed before) indeed fixes the "wrong" frames - and also the motion blur issues I had (which I mentioned in the render issues thre... |
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Laserschwert |
Bugs and Issues
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7 |
7,568 |
04-12-2019, 09:26 AM |
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Thread: tyCache retime bugs
Post: RE: tyCache retime bugs
As I wrote above, they are linear ;) |
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Laserschwert |
Bugs and Issues
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7 |
7,568 |
04-11-2019, 04:05 PM |