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Post Author Forum Replies Views Posted [asc]
    Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump

Yes, you are right Tyson. For me scene doesnt matter, but there should be something, I got crash on everyscene with this steps: hit render, stop the render, change something in tyflow. Chaos Group ...
Tim007 Bugs and Issues 5 3,874 05-20-2021, 09:38 AM
    Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump

Please, anything new?
Tim007 Bugs and Issues 5 3,874 05-12-2021, 09:53 AM
    Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump

tyFlow Wrote: (05-11-2021, 02:35 AM) -- Hi, would you be able to post the scene file? The crash is happening in a very bizarre place and I'd need the scene file (as well as general instructions on st...
Tim007 Bugs and Issues 5 3,874 05-11-2021, 06:24 AM
    Thread: tyflow crash + minidump
Post: tyflow crash + minidump

Hi Tyson, please, we discuss earlier some crashes happened to me with tyflow + vray while rendering. Now it is little bit different. I can render tyflow without any problem, works well in IPR mode ...
Tim007 Bugs and Issues 5 3,874 05-10-2021, 07:22 AM
    Thread: VRay 5.1 and tyflow keep crashing
Post: RE: VRay 5.1 and tyflow keep crashing

Yeah, I sent scene and everything already to Chaos. But it is really strange, never had crashes like those in max and vray, only now when I used tyflow in scene. But absolutely dont know why. Should I...
Tim007 Bugs and Issues 5 3,939 03-07-2021, 12:09 PM
    Thread: VRay 5.1 and tyflow keep crashing
Post: RE: VRay 5.1 and tyflow keep crashing

No, memory is fine, around 12 GB from 64 GB.
Tim007 Bugs and Issues 5 3,939 03-07-2021, 08:54 AM
    Thread: VRay 5.1 and tyflow keep crashing
Post: VRay 5.1 and tyflow keep crashing

Hi, dont know why but when I render with latest vray and tyflow, 3ds max keep crashing... This is what I got. Really dont know where is a problem.
Tim007 Bugs and Issues 5 3,939 03-06-2021, 10:09 PM
    Thread: VRay Clipper problem
Post: VRay Clipper problem

Hi, I used VRay clipper after some time now and I think tyflow render correctly in IPR mode. But then I switch to regular bucket rendering and tyflow object is clipped even I remove tyflow object f...
Tim007 Bugs and Issues 1 2,358 02-05-2020, 08:04 PM
    Thread: Leaves physics
Post: RE: Leaves physics

Scene sent...
Tim007 General Discussion 3 4,104 04-30-2019, 06:18 PM
    Thread: Leaves physics
Post: RE: Leaves physics

tyFlow Wrote: (04-30-2019, 01:11 AM) -- Sure, if you want to share the scene I can take a look. -- I probably solve this problems. But still have one weird thing, dont know if its a bug or I do som...
Tim007 General Discussion 3 4,104 04-30-2019, 07:07 AM
    Thread: Leaves physics
Post: Leaves physics

Hi, I tried to make simple leaves respect the movement of a base and collide with other objects, but I am not happy with the result. Leaves are too springing and spheres move them from their ba...
Tim007 General Discussion 3 4,104 04-29-2019, 05:46 PM
    Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?

anyone please?
Tim007 General Discussion 7 6,249 04-10-2019, 07:29 AM
    Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?

No, I just wanna do a quick test, nothing more. I want to move object and then simulate it with all previous motion in it. In every scene I saw where some physX object is animated its done by birth...
Tim007 General Discussion 7 6,249 04-09-2019, 07:36 PM
    Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?

Yes, I know about switch. But what I have to use for object creation? I cant use Birth Shape because it doesnt move with original object, it just create object. What is standard procedure for this ple...
Tim007 General Discussion 7 6,249 04-09-2019, 07:13 PM
    Thread: Dead objects
Post: RE: Dead objects

Sure, I know its not a PhysX term. Dead objects in Rayfire can collide with other objects but no other physics are aplied to them. If you can watch a few seconds in youtube video I posted in first com...
Tim007 Feature Requests 4 4,644 04-09-2019, 05:55 PM
    Thread: Dead objects
Post: RE: Dead objects

Yes, I know, I test it and I think its something else. What I mean and how dead objects work in RayFire - box with fracture voronoi is dead object and I push it with sphere. Dead objects are push b...
Tim007 Feature Requests 4 4,644 04-09-2019, 05:15 PM
    Thread: Dead objects
Post: Dead objects

Hi, is that possible: https://www.youtube.com/watch?v=8S3gi6zagpU (https://www.youtube.com/watch?v=8S3gi6zagpU) at time 5:00 Or can you add this feature (dead objects)? Thank you.
Tim007 Feature Requests 4 4,644 04-08-2019, 04:13 PM
    Thread: keyframe animation and after that simulation?
Post: keyframe animation and after that simulation?

Hi, can we make animated object with keyframes and after last keyframe to simulate this object with inherit movement from kayframes? Thank you.
Tim007 General Discussion 7 6,249 04-08-2019, 03:43 PM
    Thread: Tearing cloth with object pass through
Post: Tearing cloth with object pass through

Hi, Is it possible to have cloth without tears animating and while some plane object pass through cloth with continue collision set up, cloth will tear? I have no luck with this so far. Thank you.
Tim007 General Discussion 0 1,396 04-08-2019, 01:52 PM
    Thread: voxel interaction with birth shape doesnt work
Post: RE: voxel interaction with birth shape doesnt work

I have that setup but dont know why it doesnt work. :( [hr] Oh, I have to set Particle Physics as Shape radius, not Scale radius, is that correct?
Tim007 General Discussion 2 3,265 04-07-2019, 08:56 PM