Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Electrical cables simulation
Post: RE: Electrical cables simulation

Do you have any video reference of this? Particle bind and modify bindings should be enough for this, but only in simplified cartoony version that I see in my mind. Something like this: https:...
d4rk3lf General Discussion 2 141 06-27-2025, 09:57 PM
    Thread: Questions about tyCache and Cloth
Post: RE: Questions about tyCache and Cloth

Well, the most straight-forward option for me would be, if birth flow could just inherit cloth mesh from refenced TyFlow. It can inherit particles, but it won't inherit skinned cloth bind mesh.... a...
d4rk3lf General Discussion 5 245 06-21-2025, 07:32 PM
    Thread: Questions about tyCache and Cloth
Post: RE: Questions about tyCache and Cloth

I usually do this by just doing snapshoot of the TyFlow once the cloth settles. Then I import that new object in new TyFlow via birth object... and then I just copy paste my cloth bind operator, and...
d4rk3lf General Discussion 5 245 06-21-2025, 01:57 PM
    Thread: Springy Skin (TyFlex Operator?)
Post: RE: Springy Skin (TyFlex Operator?)

Have you tried wobble operator? From your description, this might be just the thing you are searching for. I think there even might be wobble example official file with grass field..
d4rk3lf General Discussion 4 234 06-21-2025, 12:00 AM
    Thread: Shapes with animation are very slow.
Post: RE: Shapes with animation are very slow.

tyFlow Wrote: (06-18-2025, 07:09 PM) -- It’s because he has animation set to display in render only. -- Ahhh.. right.. I miss that. :)  So everything works fine here...  I type 1000 particles, ...
d4rk3lf General Discussion 6 313 06-18-2025, 07:28 PM
    Thread: Shapes with animation are very slow.
Post: RE: Shapes with animation are very slow.

I am not sure if it matters at all, but I've tried this scene in Max 2024 and TyFlow 27 (so, one previous version), and the shape operator didn't worked in animation mode at all. I quickly disabled ...
d4rk3lf General Discussion 6 313 06-18-2025, 06:55 PM
    Thread: Spawn Operator
Post: RE: Spawn Operator

You need to do 3 things. 1) Connect your spawn operator to empty event that just have display operator (otherwise every spawned particle will spawn another, and it will crash your max). 2) In the ...
d4rk3lf General Discussion 2 376 06-10-2025, 02:07 PM
    Thread: Find Target + Follow path??
Post: RE: Find Target + Follow path??

I am drunk now, but will try to help. Have you tried changing time test from "particle age" to "event age"? (I assume you might have previous experience with Particle Flow, and from what I remembe...
d4rk3lf General Discussion 2 615 06-05-2025, 12:56 AM
    Thread: Extract splines from a cloth bind animaiton
Post: RE: Extract splines from a cloth bind animaiton

When you add spline paths operator set to particle bind, it doesn't work? edit: you mean some splines? Not all? Can you add edit poly on your TyFlow object, extract splines you want, delete ed...
d4rk3lf General Discussion 2 666 05-29-2025, 08:48 PM
    Thread: tySplines locked to neighbors
Post: RE: tySplines locked to neighbors

You can send them in separate event and then "spline path" them there. Just use send out operator, and set timing to frame mode, to send particles to the new event and in that new event copy-instanc...
d4rk3lf General Discussion 1 625 05-22-2025, 06:54 AM
    Thread: TySummary
Post: RE: TySummary

I like this idea. Maybe "simple reference flow" (that includes birth flow and flow update) could have some option that you can check, and somehow you can see in referenced flow what options are ch...
d4rk3lf Feature Requests 2 835 05-20-2025, 06:44 PM
    Thread: Particles floating inside a volume
Post: RE: Particles floating inside a volume

Fabrice Wrote: (05-05-2025, 01:04 PM) -- - Adding a +1 gravity to the force : I did that to compensate the -1 gravity that PhysX shape adds automaticaly (and...I couldnt find where to turn it off in ...
d4rk3lf General Discussion 5 1,760 05-05-2025, 05:02 PM
    Thread: Particles floating inside a volume
Post: RE: Particles floating inside a volume

Well, you didn't do it, as I described it. - You said you want like a dust particles in invisible box, so why do you need PhysX at all? Secondly you added gravity to the force, and I said only to...
d4rk3lf General Discussion 5 1,760 05-05-2025, 11:50 AM
    Thread: Particles floating inside a volume
Post: RE: Particles floating inside a volume

I don't think you need find target for this kind of stuff. Here is how I would create it: I would create box 1, then I would create slightly smaller box 2 I would birth particles (let's say 1000...
d4rk3lf General Discussion 5 1,760 05-04-2025, 05:45 PM
    Thread: Animated Texmap for Scale Operator
Post: RE: Animated Texmap for Scale Operator

Try switching timing in your scale operator from "even entry" to "continuous".
d4rk3lf Bugs and Issues 1 698 04-29-2025, 02:36 PM
    Thread: I can't render a TyCache with V-Ray 7 (CPU)
Post: RE: I can't render a TyCache with V-Ray 7 (CPU)

Can you render with instances when you import your TyCache in TyFlow via Birth flow and Flow update (and of course mesh operator set to instances)?
d4rk3lf General Discussion 5 1,839 04-27-2025, 01:13 PM
    Thread: How do a soft selection
Post: RE: How do a soft selection

There is maybe a better way, but you can make force gradually affect particles based on distance from the object with slow operator. Here is I quick example I did. https://www.youtube.com/watch?v...
d4rk3lf General Discussion 2 903 04-26-2025, 11:35 AM
    Thread: tyCache invisible particles
Post: RE: tyCache invisible particles

Yeah.. it's actually how is supposed to be. TyCashe doesn't know they are invisible even you disabled display (tycache doesn't care of display), or mesh (again, mesh operator is for rendering, so ...
d4rk3lf General Discussion 2 900 04-22-2025, 03:49 PM
    Thread: Experience with Water Bags for Crane Load Testing?Has anyone here used water bags for
Post: RE: Experience with Water Bags for Crane Load Test...

LOL And I thought it's regular question, because in TyFlow, making sim like this with physX or cloth would be quite interesting. :) Carrying water bags. But it's just a spam. :)
d4rk3lf General Discussion 2 1,036 04-22-2025, 03:43 PM
    Thread: Balloon with string
Post: RE: Balloon with string

Will this work? (attachment) Notice: I am busy now with regular work, so this is not something like finished version that will work in all cases, but should get you started, so you can explore...
d4rk3lf General Discussion 4 3,334 04-01-2025, 05:06 PM