Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Retroreflector
Post: Retroreflector
i tried to build a model of a corner reflector, to show the working priciple of a retroreflector. but the particle seems not to bounce(reflect) in the right angle.
the blues are all parallel and the ... |
|
SiriVFX |
General Discussion
|
0 |
1,110 |
03-01-2020, 03:19 PM |
|
|
Thread: Lights as particles
Post: RE: Lights as particles
Hi Tyson, just saw the export particle as light option. You are the best!
Today i needed this for the project i wrote about above and its there :D
Tank You very much! |
|
SiriVFX |
Feature Requests
|
5 |
6,465 |
02-11-2020, 02:23 PM |
|
|
Thread: Surface Test with Object and Particle mesh
Post: RE: Surface Test with Object and Particle mesh
sure, so i got the cones, that are spinning a little bit like searching spotlights.
now i used tyboolean to generate the intersection between the cones and the floor(box).
works fine besides some fl... |
|
SiriVFX |
General Discussion
|
3 |
3,246 |
01-30-2020, 05:34 PM |
|
|
Thread: Surface Test with Object and Particle mesh
Post: Surface Test with Object and Particle mesh
i got two flows, one generates particles with a shape that intersects with a object.
the second one just birth thousands of particles at the surface and now i want to delete the particles outside of ... |
|
SiriVFX |
General Discussion
|
3 |
3,246 |
01-30-2020, 12:23 PM |
|
|
Thread: Lights as particles
Post: RE: Lights as particles
for my scene i needed less than 50 lights. so i exported a point helper for every light (particle) and linked with "clone and align..." an instance of that light the helpers. |
|
SiriVFX |
Feature Requests
|
5 |
6,465 |
12-06-2019, 04:01 PM |
|
|
Thread: Lights as particles
Post: RE: Lights as particles
would like the same but having spotlights driven by particles.
so a light material won't do it. |
|
SiriVFX |
Feature Requests
|
5 |
6,465 |
12-02-2019, 11:41 AM |
|
|
Thread: tycache 3ds max version
Post: RE: tycache 3ds max version
yeah it was the .mat file. |
|
SiriVFX |
Bugs and Issues
|
6 |
6,597 |
06-27-2019, 03:06 PM |
|
|
Thread: tycache 3ds max version
Post: RE: tycache 3ds max version
and there may be somthing wrong with export over deadline.
i exported a test cache local and could load it but when i submit to deadline i get this: |
|
SiriVFX |
Bugs and Issues
|
6 |
6,597 |
06-27-2019, 02:43 PM |
|
|
Thread: tycache 3ds max version
Post: RE: tycache 3ds max version
no, i trying to load a tycache sequence that was simulated in max 2019 for rendering in max 2016.
did the same thing on this project for weeks.
but now there is a dialog saying that the file was sav... |
|
SiriVFX |
Bugs and Issues
|
6 |
6,597 |
06-27-2019, 08:06 AM |
|
|
Thread: tycache 3ds max version
Post: tycache 3ds max version
changed something at tycache?
previously i could export a cache in 2019 and render in 2016.
but now i get the massage that the file was save with max 21 and this wont work with 18. |
|
SiriVFX |
Bugs and Issues
|
6 |
6,597 |
06-26-2019, 08:41 PM |
|
|
Thread: Particle View
Post: Particle View
i got some scene that seems to have a lot of particle view objects in it.
but like pflow in the past, you dont see it in scene explorer, only when merging to a new scene file.
in one scene it added ... |
|
SiriVFX |
General Discussion
|
1 |
2,083 |
06-25-2019, 03:53 PM |
|
|
Thread: tycache vray elements
Post: tycache vray elements
i have the issue that a tycache object is appearing in vray render elements like MultiMatteElement or ExtraTex when its not included by the exclude/include list.
scene is very big and i have no time ... |
|
SiriVFX |
Bugs and Issues
|
0 |
1,357 |
06-06-2019, 09:30 AM |
|
|
Thread: Low CPU utilization when using "tyCache"
Post: RE: Low CPU utilization when using "tyCache"
i realised a big speed difference between exporting and live memory tycache even with m2 ssd with 1,500mb/s writing speed.
exporting prt is fast. |
|
SiriVFX |
General Discussion
|
2 |
2,944 |
06-04-2019, 08:57 AM |
|
|
Thread: Actor shuffle sequences
Post: RE: Actor shuffle sequences
i was confused because the docs said: Variation %: the per-particle percentage of variation to apply. |
|
SiriVFX |
Bugs and Issues
|
3 |
3,798 |
05-29-2019, 03:27 PM |
|
|
Thread: Actor shuffle sequences
Post: Actor shuffle sequences
if i use shuffle sequences with # loops set to 5 and a variation of 10 the actor seems to shuffle the the sequence in every single frame.
it seems that variation is # of loops and not percentage.
... |
|
SiriVFX |
Bugs and Issues
|
3 |
3,798 |
05-29-2019, 02:57 PM |
|
|
Thread: multiple export
Post: RE: multiple export
i tried the export all and i had something different in mind.
more that i got like 3 export nodes writing 3 different prt files from each event.
but instead of simulating the hole tyflow 3 times i'd... |
|
SiriVFX |
Feature Requests
|
2 |
2,855 |
05-29-2019, 09:07 AM |
|
|
Thread: different machines render tyflow differently
Post: RE: different machines render tyflow differently
did you cache the particle system with tycache? |
|
SiriVFX |
Bugs and Issues
|
4 |
4,948 |
05-17-2019, 09:08 AM |
|
|
Thread: surface test-mesh deformation only?
Post: RE: surface test-mesh deformation only?
for the first one: you could attach particles to the surface and than let these particles emit new ones with inherited motion. |
|
SiriVFX |
General Discussion
|
3 |
4,475 |
05-16-2019, 02:45 PM |
|
|
Thread: Deadline export
Post: RE: Deadline export
windows and max are in english. deadline 7 and 10 installed. |
|
SiriVFX |
General Discussion
|
3 |
3,867 |
05-16-2019, 08:28 AM |
|
|
Thread: Deadline export
Post: Deadline export
i wanna try the submit to deadline function for exporting particles.
i found nothing in the help docs and when i press the button, this pops up. |
|
SiriVFX |
General Discussion
|
3 |
3,867 |
05-15-2019, 03:03 PM |