Search Results
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Thread: partial cache
Post: partial cache
Is there a possibility in Ty flow cache between events and then just load this cache and build a simulation on top.
Like you brick fracture complicated object, you cache this fracture then you switch... |
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nineworld |
General Discussion
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1 |
1,850 |
10-12-2020, 12:30 AM |
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Thread: frozen effect
Post: frozen effect
Hi
I would like to create an effect like in frozen when the icy lady is shooting particles from hands and they have nice patterns.
My question is.... is there possible to curve path of particles a... |
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nineworld |
General Discussion
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2 |
2,781 |
01-25-2020, 12:24 AM |
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Thread: channels into a gradient map
Post: RE: channels into a gradient map
Thank you I will look at it. |
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nineworld |
General Discussion
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2 |
2,754 |
09-07-2019, 02:25 AM |
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Thread: channels into a gradient map
Post: channels into a gradient map
Hi.
Is there a possibility to pipe velocity or other channels (density) into material or gradient. So I can colorize particles according to these channels.
Something like magma modifier in krakato... |
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nineworld |
General Discussion
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2 |
2,754 |
09-04-2019, 09:54 PM |
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Thread: Layers of simulation precached
Post: RE: Layers of simulation precached
Hmmm I seee.
Thanks I will try it.
Another question
Is there something like a custom switcher I would put my chosen values into so I don't have to go through all the menus and events and I ... |
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nineworld |
General Discussion
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3 |
3,343 |
08-18-2019, 02:21 AM |
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Thread: Layers of simulation precached
Post: Layers of simulation precached
Hi.
When I worked on a destruction I had 5 levels of fractures and different conditions. And I had to wait every time to simulate the whole stack of events when I wanted to adjust or tweak the last... |
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nineworld |
General Discussion
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3 |
3,343 |
08-18-2019, 12:48 AM |
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Thread: Cloth on Characters
Post: Cloth on Characters
First question:
I'm trying to put cloth sim on a moving character. Is there a possibility to constrain the simulated cloth vertexes to the colliding object.
I mean like a rim of the model, collar, s... |
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nineworld |
General Discussion
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1 |
2,465 |
04-23-2019, 06:31 PM |
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Thread: Krakatoa / Frost support
Post: RE: Krakatoa / Frost support
Awesome. Everything works very well. I don't even need to do my PRTs in Krakatoa GUI (which is not too artistic friendly).
Thanks |
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nineworld |
General Discussion
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3 |
5,511 |
04-23-2019, 05:51 PM |
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Thread: Krakatoa / Frost support
Post: Krakatoa / Frost support
Hi
I was playing with tyFlow and I tried to hook it up Frost from ThinkBox. Sometimes I use it to liquefy the shapes of particles in PFlow. And it seems to not recognize tyFlow. Is it because of Th... |
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nineworld |
General Discussion
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3 |
5,511 |
04-22-2019, 05:25 PM |
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Thread: Fur_distribution
Post: Fur_distribution
I tried to distribute grass (fur) on an animated model playing with wobble operator.
Some tool like xGen in Maya would be awesome (painting particles or geometry on surfaces). I mean the dynamics... |
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nineworld |
General Discussion
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1 |
2,190 |
04-20-2019, 06:41 PM |
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Thread: CAT rig bones showing
Post: RE: CAT rig bones showing
Very simple. It works thank you.
I have another question. :) Can I use cashed animation as a source for my agent particles (point cache, vray proxy, alembic)? I tried point cached model and the an... |
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nineworld |
General Discussion
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3 |
4,375 |
04-15-2019, 07:21 PM |
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Thread: CAT rig bones showing
Post: CAT rig bones showing
I tried to use a CAT rigged Spider as an actor. It works well regarding animations except it shows the picked mesh of the spider and the rig under as a mesh so it renders the skinned mesh and the bone... |
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nineworld |
General Discussion
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3 |
4,375 |
04-15-2019, 06:21 PM |