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Post Author Forum Replies Views Posted [asc]
    Thread: partial cache
Post: partial cache

Is there a possibility in Ty flow cache between events and then just load this cache and build a simulation on top. Like you brick fracture complicated object, you cache this fracture then you switch...
nineworld General Discussion 1 1,850 10-12-2020, 12:30 AM
    Thread: frozen effect
Post: frozen effect

Hi I would like to create an effect like in frozen when the icy lady is shooting particles from hands and they have nice patterns. My question is.... is there possible to curve path of particles a...
nineworld General Discussion 2 2,781 01-25-2020, 12:24 AM
    Thread: channels into a gradient map
Post: RE: channels into a gradient map

Thank you I will look at it.
nineworld General Discussion 2 2,754 09-07-2019, 02:25 AM
    Thread: channels into a gradient map
Post: channels into a gradient map

Hi. Is there a possibility to pipe velocity or other channels (density) into material or gradient. So I can colorize particles according to these channels. Something like magma modifier in krakato...
nineworld General Discussion 2 2,754 09-04-2019, 09:54 PM
    Thread: Layers of simulation precached
Post: RE: Layers of simulation precached

Hmmm I seee. Thanks I will try it. Another question Is there something like a custom switcher I would put my chosen values into so I don't have to go through all the menus and events and I ...
nineworld General Discussion 3 3,343 08-18-2019, 02:21 AM
    Thread: Layers of simulation precached
Post: Layers of simulation precached

Hi. When I worked on a destruction I had 5 levels of fractures and different conditions. And I had to wait every time to simulate the whole stack of events when I wanted to adjust or tweak the last...
nineworld General Discussion 3 3,343 08-18-2019, 12:48 AM
    Thread: Cloth on Characters
Post: Cloth on Characters

First question: I'm trying to put cloth sim on a moving character. Is there a possibility to constrain the simulated cloth vertexes to the colliding object.  I mean like a rim of the model, collar, s...
nineworld General Discussion 1 2,465 04-23-2019, 06:31 PM
    Thread: Krakatoa / Frost support
Post: RE: Krakatoa / Frost support

Awesome. Everything works very well. I don't even need to do my PRTs in Krakatoa GUI (which is not too artistic friendly). Thanks
nineworld General Discussion 3 5,511 04-23-2019, 05:51 PM
    Thread: Krakatoa / Frost support
Post: Krakatoa / Frost support

Hi I was playing with tyFlow and I tried to hook it up Frost from ThinkBox. Sometimes I use it to liquefy the shapes of particles in PFlow. And it seems to not recognize tyFlow. Is it because of Th...
nineworld General Discussion 3 5,511 04-22-2019, 05:25 PM
    Thread: Fur_distribution
Post: Fur_distribution

I tried  to distribute grass (fur) on an animated model playing with wobble operator.  Some tool like xGen in Maya would be awesome (painting particles or geometry on surfaces). I mean the dynamics...
nineworld General Discussion 1 2,190 04-20-2019, 06:41 PM
    Thread: CAT rig bones showing
Post: RE: CAT rig bones showing

Very simple. It works thank you. I have another question. :) Can I use cashed animation as a source for my agent particles (point cache, vray proxy, alembic)? I tried point cached model and the an...
nineworld General Discussion 3 4,375 04-15-2019, 07:21 PM
  Bug Thread: CAT rig bones showing
Post: CAT rig bones showing

I tried to use a CAT rigged Spider as an actor. It works well regarding animations except it shows the picked mesh of the spider and the rig under as a mesh so it renders the skinned mesh and the bone...
nineworld General Discussion 3 4,375 04-15-2019, 06:21 PM