Search Results
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Thread: Smooth Operator
Post: RE: Smooth Operator
I see. Thanks for the insight! I totally forgot about normals. |
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Syu_z |
General Discussion
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3 |
1,756 |
12-09-2021, 05:11 PM |
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Thread: Smooth Operator
Post: RE: Smooth Operator
Upon further inspection, the mesh that's used inside shape operator has no smoothing group, even though it looks smooth in viewport. Once I apply auto-smoothing on editable poly level, the mesh produc... |
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Syu_z |
General Discussion
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3 |
1,756 |
12-09-2021, 03:09 PM |
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Thread: Smooth Operator
Post: Smooth Operator
Hello, I am back with another question.
I need to cache a crowd scene. The crowd is in point cache mode per human mesh with animation. I use tyflow to scatter them, so far so good. I managed to expor... |
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Syu_z |
General Discussion
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3 |
1,756 |
12-09-2021, 07:56 AM |
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Thread: Mesh and materials seems to be not consistent in tycache (vray GPU)
Post: RE: Mesh and materials seems to be not consistent ...
tyFlow Wrote: (10-28-2021, 08:40 PM)
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Make sure all farm nodes are using the exact same version of tyFlow that you used to export. Also make sure all farm nodes are able to see the cache path.
If... |
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Syu_z |
General Discussion
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2 |
1,816 |
10-29-2021, 02:36 AM |
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Thread: Mesh and materials seems to be not consistent in tycache (vray GPU)
Post: Mesh and materials seems to be not consistent in t...
Hello, I have some issues that I would like to highlight that maybe could already be solved, but as far as I know and read from the version history, seems like it is still there. I haven't updated to ... |
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Syu_z |
General Discussion
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2 |
1,816 |
10-28-2021, 06:44 AM |
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Thread: multi material on single particle
Post: RE: multi material on single particle
Maybe look into your Shape operator, all the way to the bottom. Inherit material from reference.
Otherwise, set up a multisub material with proper ID on your object, and you can apply that to your ... |
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Syu_z |
General Discussion
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1 |
1,279 |
08-08-2021, 04:55 AM |
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Thread: Schools of Fish looping
Post: Schools of Fish looping
Tylooper works in my initial testing. My question is, am I able to control the animation curve of the start and end of the loop so instead of linear, it's bezier curve with a slow in/slow out? It work... |
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Syu_z |
General Discussion
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0 |
786 |
08-08-2021, 04:51 AM |
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Thread: Default Shape Operator Material
Post: RE: Default Shape Operator Material
That's awesome. It works. Thanks! |
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Syu_z |
Feature Requests
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3 |
2,668 |
03-11-2021, 03:27 AM |
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Thread: Default Shape Operator Material
Post: Default Shape Operator Material
I have a simple feature request for Shape Operator.
Can I have the material of the shape operator, defaulted to inherit from selected? Or have an option for it to be the default. I find I always us... |
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Syu_z |
Feature Requests
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3 |
2,668 |
03-02-2021, 09:26 AM |
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Thread: tyCache distributed rendering
Post: tyCache distributed rendering
Hello, I just want to ask why when I try to use distributed to render a 300k particles, the results differs per bucket? I had assumed it was the lack of cache, so I cached it out with tyCache. This is... |
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Syu_z |
General Discussion
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0 |
1,115 |
05-28-2020, 01:02 PM |
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Thread: Independent Opacity Map
Post: RE: Independent Opacity Map
I did that, and it didn't work. After a while i realized why. I did not assign UVW to channel 2 on the object itself, I only change the mapping channel on the bitmap.
Thanks for the solution! |
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Syu_z |
General Discussion
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2 |
2,727 |
04-10-2020, 04:53 PM |
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Thread: Independent Opacity Map
Post: Independent Opacity Map
Hello! I am encountering a bit of an issue. So basically I'm recreating this in tyFlow:
https://youtu.be/LA8WzVB3Urw
The gist of it is, it will spawn particle on the normals, parallel to the object.... |
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Syu_z |
General Discussion
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2 |
2,727 |
04-10-2020, 04:10 PM |
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Thread: Dirt flying from car wheels
Post: RE: Dirt flying from car wheels
dv2000 Wrote: (11-24-2019, 08:55 PM)
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Hi,
Does anyone have any samples how to generate dirt flying off tires when wheel touches the ground? And faster it spins more particles is generated. We hav... |
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Syu_z |
General Discussion
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3 |
3,773 |
11-25-2019, 04:53 AM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: (Solved) Need help understanding Phoenix + TyF...
Great! Thanks so much for the responsiveness, it's been a joy working with tyflow. |
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Syu_z |
General Discussion
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12 |
13,231 |
11-14-2019, 01:09 PM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: (Solved) Need help understanding Phoenix + TyF...
tyFlow Wrote: (11-14-2019, 05:27 AM)
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Hi Syu,
The velocity thresholds should be used in combination with the velocity channel option in order to properly tune velocity-based birth. The higher th... |
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Syu_z |
General Discussion
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12 |
13,231 |
11-14-2019, 07:38 AM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: Need help understanding Phoenix + TyFlow inter...
Yours works, and I think I understand where we differ. But I am not sure if my understanding is correct. Feel free to correct me.
Looks like the primary reason why my simulation doesn't work with tyf... |
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Syu_z |
General Discussion
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12 |
13,231 |
11-13-2019, 09:49 AM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: Need help understanding Phoenix + TyFlow inter...
d4rk3lf Wrote: (11-11-2019, 10:25 AM)
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Really not sure what is the problem.
I did it now really quickly, and everything is working.
ALL I did is checked "velocity" in Phoenix output... everyt... |
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Syu_z |
General Discussion
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12 |
13,231 |
11-11-2019, 11:18 AM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: Need help understanding Phoenix + TyFlow inter...
Updated the Phoenix to Nightly Build, 3.14. Redid the simulation, with all outputs checked just in case. Input grid channel is Smoke+Velocity, but the same behavior still happens. Once Velocity is tic... |
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Syu_z |
General Discussion
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12 |
13,231 |
11-11-2019, 09:24 AM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: Need help understanding Phoenix + TyFlow inter...
tyFlow Wrote: (11-10-2019, 05:49 PM)
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Oh, it might be the Phoenix version itself. Please update to 3.14 :)
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Noted, will do. Thanks for the help! I'll post here again if it still doesn't work. |
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Syu_z |
General Discussion
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12 |
13,231 |
11-10-2019, 05:52 PM |
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Thread: (Solved) Need help understanding Phoenix + TyFlow interaction
Post: RE: Need help understanding Phoenix + TyFlow inter...
Thanks for the reply. I have velocity channel, but I am still in confusion over how to use it properly. I tried turning it on in the birth fluid channel, and the result is tyflow fill the whole phoeni... |
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Syu_z |
General Discussion
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12 |
13,231 |
11-10-2019, 05:26 PM |