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    Thread: question about property transfer
Post: RE: question about property transfer

soo, consider this solved. i dont know whats wrong with the splines in this test scene i posted; but when i got the splines for the production from 2D artists (from illustrator) and tried it again wi...
usc001 General Discussion 4 1,048 04-05-2023, 06:48 PM
    Thread: question about property transfer
Post: RE: question about property transfer

the velocity issue i encountered is that if i use path follow operator, the velocity/motion was not linear along the length of the spline.  see in the scene attached; at some point happens a strong s...
usc001 General Discussion 4 1,048 04-03-2023, 05:28 PM
    Thread: question about property transfer
Post: question about property transfer

hey,  while working on a setup with motion along splines i encountered the "constant velocity" issue with path follow operator. now in this scene i try to workaround it using 3dmax path constraint a...
usc001 General Discussion 4 1,048 04-03-2023, 03:49 PM
    Thread: cloth material and culling
Post: RE: cloth material and culling

yes sorry i should have prepared an example scene but im on a timer this week  :s  i think i found an easy solution though:  after caching (the cloth meshes)  i put an edit poly on the tycache obj...
usc001 General Discussion 2 685 03-25-2023, 12:42 PM
    Thread: cloth material and culling
Post: cloth material and culling

hello,  im trying to seperate cloth meshes at render time.  in my case i got several cloths that are deactivated but already in the camera Frame.  id like to have them invisible until they get acti...
usc001 General Discussion 2 685 03-24-2023, 11:56 AM
    Thread: cuda cloth and collision operator
Post: RE: cuda cloth and collision operator

alright, so it is indeed a bit special. could be helpful maybe to have some notes in the documentation on "cloth bind operator" page ccc section. maybe its already there and i just didnt find it, but...
usc001 General Discussion 2 760 03-20-2023, 01:24 PM
    Thread: cuda cloth and collision operator
Post: cuda cloth and collision operator

heyy,  im trying to send out cloth particles based on collision, using the collision test set to collide once. the operator is set to continious. the cloth uses CCC solver.  the cloth-to-object and ...
usc001 General Discussion 2 760 03-08-2023, 07:30 PM
    Thread: Time Offset per Particle
Post: RE: Time Offset per Particle

Uhmm if i do that in my computer (max2022, tyflow v1.011) i get the opposite effect of what im trying to achieve x) Now (with curve interpolation)  they take 30Frames to align to the absolute rotatio...
usc001 General Discussion 5 1,676 12-19-2022, 04:37 PM
    Thread: Time Offset per Particle
Post: RE: Time Offset per Particle

Hey, its a neat approach! The Scene i sent might be a bit confusing. I just put the boxes in a line to visualize the offset im aiming for. For my actual project it wont work with the SurfaceTest be...
usc001 General Discussion 5 1,676 12-19-2022, 03:33 PM
    Thread: Time Offset per Particle
Post: Time Offset per Particle

Hey,  im looking for the smartest way to time-offset a referenced animation (apply a time-offset only to a referenced value e.g. customTM channel; not the whole flow or event.). In my scene i have...
usc001 General Discussion 5 1,676 12-19-2022, 01:22 PM
    Thread: material id
Post: RE: material id

You can use the "surface test" operator to send particles to the next event. Then in the next event you apply material IDs using the "Material ID" operator. Test again with surface test for the next ...
usc001 General Discussion 2 942 12-16-2022, 04:57 PM
    Thread: simulation groups custom float
Post: RE: simulation groups custom float

aaah ok that makes sense! I always wondered, why the groups are capped and are buttons instead of a input field :) Thanks for the explanation and im happy i found a bug too! This all leads to an...
usc001 General Discussion 2 865 12-15-2022, 09:52 PM
    Thread: Saliva Effect
Post: RE: Saliva Effect

Hey, tyflow is not really for liquid simulations, but you can get something OK looking with particle physics and particle binds. I edited only a few things in this sample scene from the tyflow downlo...
usc001 General Discussion 2 903 12-15-2022, 09:07 PM
    Thread: simulation groups custom float
Post: simulation groups custom float

Hello, i came across 2 issues when i tried to change particle-groups by their birthID with "custom properties" operator. The BirthID of the first born particle in an event is always 0. But Simulatio...
usc001 General Discussion 2 865 12-15-2022, 08:10 PM
    Thread: Property Test Material ID vs Mat ID
Post: RE: Property Test Material ID vs Mat ID

Hey, yes i attached a screenshot.  Im not on the latest build though, so by your wording i guess its fixed already.  Sorry for the post.
usc001 General Discussion 3 1,187 12-10-2022, 12:38 PM
    Thread: Property Test Material ID vs Mat ID
Post: Property Test Material ID vs Mat ID

Hello,  could someone elaborate what is difference between "Material ID" and "Mat ID" Test-Types in Property Test?  I figured, that the "Mat ID" have the expected behaviour. It checks particle meshe...
usc001 General Discussion 3 1,187 10-21-2022, 10:33 AM
    Thread: The 'weld' operator cannot weld vertices
Post: RE: The 'weld' operator cannot weld vertices

Hey guys, i was facing the same confusion but the forum too good) Just wanted to suggest, to add this information to the documentation site of the weld operator ;)
usc001 Bugs and Issues 5 3,221 02-18-2022, 07:38 PM
    Thread: Slave Rotation by Script
Post: Slave Rotation by Script

Hello,  im trying to do a simple Rotation Transfer using script operator. I have a Dummy in the Scene with animated Rotation and id like to Transfer the Rotation to my Particle.  I see in the Docum...
usc001 General Discussion 1 1,763 10-01-2020, 10:38 AM
    Thread: tyPreview Maxscript Error
Post: RE: tyPreview Maxscript Error

so i downloaded and reinstalled the latest build and its all working fine again. i have a folder on the server that i use to distribute the same build to all machines. i must have messed up and ...
usc001 Bugs and Issues 6 5,624 08-12-2020, 11:20 AM
    Thread: tyPreview Maxscript Error
Post: RE: tyPreview Maxscript Error

hey, yes i will check tomorrow morning and reply here. also, as i said before, it worked like a charm since i first started usingit; so problem is most likely on my end. know when i think of wha...
usc001 Bugs and Issues 6 5,624 08-11-2020, 06:29 PM