Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: how to get particle mesh data in script operator
Post: RE: how to get particle mesh data in script operat...
tyFlow Wrote: (02-16-2021, 03:31 PM)
--
The particle mesh can be accessed the same way as other particle properties, as listed in the API:
Code:
--
var mesh = tf.GetMesh(sInx);
--
--
thanx ... |
|
bjzhangzhe |
General Discussion
|
2 |
2,402 |
02-16-2021, 04:31 PM |
|
|
Thread: how to get particle mesh data in script operator
Post: how to get particle mesh data in script operator
i see the new “tfMesh” class can retrieve both particle and object mesh data,i can get the object mesh data like this tf.GetObject("Sphere001").GetMesh().GetNumFaces(),but how can i get the particle ... |
|
bjzhangzhe |
General Discussion
|
2 |
2,402 |
02-16-2021, 11:37 AM |
|
|
Thread: give brick fracture a filter
Post: RE: give brick fracture a filter
tyFlow Wrote: (02-07-2021, 06:02 PM)
--
Sure, I can add that.
--
i saw it in the new update,thanx a lot! |
|
bjzhangzhe |
Feature Requests
|
2 |
2,402 |
02-08-2021, 07:30 AM |
|
|
Thread: give brick fracture a filter
Post: give brick fracture a filter
that's all i want right now! |
|
bjzhangzhe |
Feature Requests
|
2 |
2,402 |
02-07-2021, 12:48 PM |
|
|
Thread: corkcrew motion on indvidual particles
Post: RE: corkcrew motion on indvidual particles
tyFlow Wrote: (06-20-2020, 03:08 AM)
--
If you want a static solution you could animate an object moving in that way and then import the object as a tyActor and instance them at each particle locatio... |
|
bjzhangzhe |
General Discussion
|
5 |
4,281 |
06-26-2020, 03:12 AM |
|
|
Thread: particle break problem
Post: RE: particle break problem
tyFlow Wrote: (03-28-2020, 10:28 PM)
--
Can you be more specific?
--
custom float can't use in particle break. |
|
bjzhangzhe |
Bugs and Issues
|
3 |
3,278 |
03-28-2020, 11:45 PM |
|
|
Thread: particle break problem
Post: particle break problem
can't use custom float in particle break's filter,please fix it! |
|
bjzhangzhe |
Bugs and Issues
|
3 |
3,278 |
03-28-2020, 10:23 PM |
|
|
Thread: Can i make the tets objects more soild?
Post: RE: Can i make the tets objects more soild?
tyFlow Wrote: (12-15-2019, 08:38 PM)
--
Increase the Bind Solver step count as well as the overall time steps of the sim in order to improve binding strength.
--
thanks a lot,with your awsome advic... |
|
bjzhangzhe |
General Discussion
|
2 |
3,206 |
12-16-2019, 01:40 AM |
|
|
Thread: Can i make the tets objects more soild?
Post: Can i make the tets objects more soild?
i tried a lot of ways to figure out that problem,but all the tets objects are too bounce,so how to make it soild? |
|
bjzhangzhe |
General Discussion
|
2 |
3,206 |
12-15-2019, 05:37 PM |
|
|
Thread: why dynamic sleep can't work
Post: why dynamic sleep can't work
in the old version it works well,but now it works strange...same as dynamic activate,plz help. |
|
bjzhangzhe |
General Discussion
|
3 |
4,319 |
06-08-2019, 12:26 PM |