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    Thread: Object Bind with Falloff?
Post: RE: Object Bind with Falloff?

tyFlow Wrote: (03-12-2021, 04:13 PM) -- Quote: -- how does it be have if the object is static and the volume of particles is traveling though space after birth via a gravity or other force? That is...
mitchfx General Discussion 4 3,224 10-01-2021, 12:18 PM
    Thread: TySelect Shrink and Soft Select Problem
Post: TySelect Shrink and Soft Select Problem

It appears if you use a negative value in "grow/shrink" in the TySelect modifier with Soft Select ON and set to linear distance the selection does not shrink.  If you turn Soft Select off or set it to...
mitchfx Bugs and Issues 1 1,691 04-01-2021, 06:44 PM
    Thread: Cloth Tearing - Prevent Small Bits?
Post: RE: Cloth Tearing - Prevent Small Bits?

tyFlow Wrote: (03-19-2021, 04:01 PM) -- tyFlow internally stores vert velocity data in map channel 20...technically putting a modifier on top of the mesh doesn't destroy the data...but it does preven...
mitchfx General Discussion 4 3,436 03-19-2021, 06:05 PM
    Thread: Cloth Tearing - Prevent Small Bits?
Post: RE: Cloth Tearing - Prevent Small Bits?

tyFlow Wrote: (03-19-2021, 03:09 PM) -- Simplest thing to try is to increase the spinner which controls how many frames a bind much be stretched before it's allowed to tear. Usually the tiny fracture...
mitchfx General Discussion 4 3,436 03-19-2021, 03:50 PM
    Thread: Edge Fracture - Ability to "Mark for Fracture" Separately
Post: Edge Fracture - Ability to "Mark for Fracture" Sep...

It would be nice to be able to only "mark" edges for fracturing in one operator then do the actual fracturing in another operator.  For example, if you do a Voro Fracture, then apply a Displacement op...
mitchfx Feature Requests 1 1,494 03-19-2021, 01:08 PM
    Thread: Voro Fracture Cap Faces Not Connected
Post: Voro Fracture Cap Faces Not Connected

I'm running into an issue when I use Voro Fracture on Object Birth geo, then collapse the resulting TyCache for further use.   A high number of the new cap faces are not welded to the surrounding edge...
mitchfx Bugs and Issues 0 1,043 03-19-2021, 12:58 PM
    Thread: Cloth Tearing - Prevent Small Bits?
Post: Cloth Tearing - Prevent Small Bits?

Any advice on how to prevent too many small, isolated polygons (confetti) during cloth tearing other than using a weakness map?
mitchfx General Discussion 4 3,436 03-19-2021, 12:48 PM
    Thread: Spin Operator - Relative to Velocity: SPEED Value Question
Post: RE: Spin Operator - Relative to Velocity: SPEED Va...

Thanks for the reply Tyson. Good to know. Looking at the code it seems that there is no "maxing out" once it reaches the threshold? It's instead just a simple multiplier, right?
mitchfx General Discussion 2 2,071 03-14-2021, 12:48 PM
    Thread: Spin Operator - Relative to Velocity: SPEED Value Question
Post: Spin Operator - Relative to Velocity: SPEED Value ...

Just so I'm understanding it correctly, the Speed parameter in the Spin operator... "Velocity: the threshold velocity value."  (I think the online help mislabeled this as "velocity", but should be ...
mitchfx General Discussion 2 2,071 03-14-2021, 02:23 AM
    Thread: Old Sample Scene Behavior Change
Post: Old Sample Scene Behavior Change

Here's a great example by YUZURU SHIGIHARA of TyFlow grains, clustering and bindings to do a snow effect.  For some reason the cluster binding in provided scene doesn't seem to behave like the video s...
mitchfx General Discussion 0 977 03-12-2021, 11:51 AM
    Thread: Object Bind with Falloff?
Post: RE: Object Bind with Falloff?

Looks great! Question, how does it be have if the object is static and the volume of particles is traveling though space after birth via a gravity or other force? That is the situation I'm struggli...
mitchfx General Discussion 4 3,224 03-12-2021, 10:26 AM
    Thread: Object Bind with Falloff?
Post: Object Bind with Falloff?

Is it just me or do the Distance and Falloff values under Proximity Influence in Object Bind not really work correctly?  No matter how low I set the distance my particles still get nearly 100% affecte...
mitchfx General Discussion 4 3,224 03-12-2021, 01:13 AM
    Thread: Refresh On Frame Change Only
Post: RE: Refresh On Frame Change Only

@d4rk3lf Not exactly what I meant :) What I'm after is similar do the current "disabled" or "manual refresh" modes, where I can tweak operator settings, modify my source/collision geo, etc. to my hea...
mitchfx Feature Requests 3 2,929 03-11-2021, 08:43 PM
    Thread: Refresh On Frame Change Only
Post: Refresh On Frame Change Only

I suspect this has been requested before, but not an easy concept to do a keyword search for.  I would love the addition of a non-realtime update mode that would prevent your TyFlow system from being ...
mitchfx Feature Requests 3 2,929 03-11-2021, 11:15 AM
    Thread: improved motion blur
Post: RE: improved motion blur

I have to concur that proper subframe moblur is the biggest wish I have for TyFlow. The ability to get things like curved embers, rotating fragments or other things with highly irregular/arching motio...
mitchfx Feature Requests 4 3,752 03-11-2021, 10:51 AM
    Thread: Refresh draw on TyCache loader change
Post: Refresh draw on TyCache loader change

I’ve noticed for ages that when you load a new cache version (or hit reload if old cache was overwritten) in an existing TyCache object, the viewport display of the particles/mesh don’t refresh until ...
mitchfx Bugs and Issues 1 1,585 03-10-2021, 09:28 PM
    Thread: Load Increment/Latest in TyCache
Post: Load Increment/Latest in TyCache

It would be handy dandy to have an option in the TyCache loader menu to either load the next incremented or latest version, similar to how it works in the Export Particles operator.  Load increment wo...
mitchfx Feature Requests 1 1,476 03-10-2021, 09:19 PM
    Thread: Making Stiffer Cloth?
Post: RE: Making Stiffer Cloth?

Angle Bind was the missing ingredient! Working much better after adding that. Thanks Tyson!
mitchfx General Discussion 2 2,644 03-01-2021, 01:54 PM
    Thread: Making Stiffer Cloth?
Post: Making Stiffer Cloth?

Any tips on getting single sided cloth to behave more "starchy" and stiff without the use of CUDA?  I can sort of get there if I shell my cloth source geo first and use some volume stiffness or inflat...
mitchfx General Discussion 2 2,644 02-28-2021, 03:53 PM
    Thread: Name Override for TyCache Export
Post: Name Override for TyCache Export

It would be nice to have an option to force a different name for the auto-created TyCache object when exporting particles.  :)
mitchfx Feature Requests 1 1,612 11-28-2020, 02:32 PM