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Thread: Object Bind with Falloff?
Post: RE: Object Bind with Falloff?
tyFlow Wrote: (03-12-2021, 04:13 PM)
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how does it be have if the object is static and the volume of particles is traveling though space after birth via a gravity or other force? That is... |
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mitchfx |
General Discussion
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4 |
3,224 |
10-01-2021, 12:18 PM |
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Thread: TySelect Shrink and Soft Select Problem
Post: TySelect Shrink and Soft Select Problem
It appears if you use a negative value in "grow/shrink" in the TySelect modifier with Soft Select ON and set to linear distance the selection does not shrink. If you turn Soft Select off or set it to... |
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mitchfx |
Bugs and Issues
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1 |
1,691 |
04-01-2021, 06:44 PM |
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Thread: Cloth Tearing - Prevent Small Bits?
Post: RE: Cloth Tearing - Prevent Small Bits?
tyFlow Wrote: (03-19-2021, 04:01 PM)
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tyFlow internally stores vert velocity data in map channel 20...technically putting a modifier on top of the mesh doesn't destroy the data...but it does preven... |
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mitchfx |
General Discussion
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4 |
3,436 |
03-19-2021, 06:05 PM |
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Thread: Cloth Tearing - Prevent Small Bits?
Post: RE: Cloth Tearing - Prevent Small Bits?
tyFlow Wrote: (03-19-2021, 03:09 PM)
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Simplest thing to try is to increase the spinner which controls how many frames a bind much be stretched before it's allowed to tear. Usually the tiny fracture... |
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mitchfx |
General Discussion
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4 |
3,436 |
03-19-2021, 03:50 PM |
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Thread: Edge Fracture - Ability to "Mark for Fracture" Separately
Post: Edge Fracture - Ability to "Mark for Fracture" Sep...
It would be nice to be able to only "mark" edges for fracturing in one operator then do the actual fracturing in another operator. For example, if you do a Voro Fracture, then apply a Displacement op... |
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mitchfx |
Feature Requests
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1 |
1,494 |
03-19-2021, 01:08 PM |
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Thread: Voro Fracture Cap Faces Not Connected
Post: Voro Fracture Cap Faces Not Connected
I'm running into an issue when I use Voro Fracture on Object Birth geo, then collapse the resulting TyCache for further use. A high number of the new cap faces are not welded to the surrounding edge... |
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mitchfx |
Bugs and Issues
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0 |
1,043 |
03-19-2021, 12:58 PM |
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Thread: Cloth Tearing - Prevent Small Bits?
Post: Cloth Tearing - Prevent Small Bits?
Any advice on how to prevent too many small, isolated polygons (confetti) during cloth tearing other than using a weakness map? |
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mitchfx |
General Discussion
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4 |
3,436 |
03-19-2021, 12:48 PM |
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Thread: Spin Operator - Relative to Velocity: SPEED Value Question
Post: RE: Spin Operator - Relative to Velocity: SPEED Va...
Thanks for the reply Tyson. Good to know. Looking at the code it seems that there is no "maxing out" once it reaches the threshold? It's instead just a simple multiplier, right? |
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mitchfx |
General Discussion
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2 |
2,071 |
03-14-2021, 12:48 PM |
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Thread: Spin Operator - Relative to Velocity: SPEED Value Question
Post: Spin Operator - Relative to Velocity: SPEED Value ...
Just so I'm understanding it correctly, the Speed parameter in the Spin operator...
"Velocity: the threshold velocity value." (I think the online help mislabeled this as "velocity", but should be ... |
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mitchfx |
General Discussion
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2 |
2,071 |
03-14-2021, 02:23 AM |
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Thread: Old Sample Scene Behavior Change
Post: Old Sample Scene Behavior Change
Here's a great example by YUZURU SHIGIHARA of TyFlow grains, clustering and bindings to do a snow effect. For some reason the cluster binding in provided scene doesn't seem to behave like the video s... |
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mitchfx |
General Discussion
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0 |
977 |
03-12-2021, 11:51 AM |
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Thread: Object Bind with Falloff?
Post: RE: Object Bind with Falloff?
Looks great! Question, how does it be have if the object is static and the volume of particles is traveling though space after birth via a gravity or other force? That is the situation I'm struggli... |
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mitchfx |
General Discussion
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4 |
3,224 |
03-12-2021, 10:26 AM |
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Thread: Object Bind with Falloff?
Post: Object Bind with Falloff?
Is it just me or do the Distance and Falloff values under Proximity Influence in Object Bind not really work correctly? No matter how low I set the distance my particles still get nearly 100% affecte... |
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mitchfx |
General Discussion
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4 |
3,224 |
03-12-2021, 01:13 AM |
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Thread: Refresh On Frame Change Only
Post: RE: Refresh On Frame Change Only
@d4rk3lf Not exactly what I meant :)
What I'm after is similar do the current "disabled" or "manual refresh" modes, where I can tweak operator settings, modify my source/collision geo, etc. to my hea... |
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mitchfx |
Feature Requests
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3 |
2,929 |
03-11-2021, 08:43 PM |
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Thread: Refresh On Frame Change Only
Post: Refresh On Frame Change Only
I suspect this has been requested before, but not an easy concept to do a keyword search for. I would love the addition of a non-realtime update mode that would prevent your TyFlow system from being ... |
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mitchfx |
Feature Requests
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3 |
2,929 |
03-11-2021, 11:15 AM |
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Thread: improved motion blur
Post: RE: improved motion blur
I have to concur that proper subframe moblur is the biggest wish I have for TyFlow. The ability to get things like curved embers, rotating fragments or other things with highly irregular/arching motio... |
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mitchfx |
Feature Requests
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4 |
3,752 |
03-11-2021, 10:51 AM |
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Thread: Refresh draw on TyCache loader change
Post: Refresh draw on TyCache loader change
I’ve noticed for ages that when you load a new cache version (or hit reload if old cache was overwritten) in an existing TyCache object, the viewport display of the particles/mesh don’t refresh until ... |
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mitchfx |
Bugs and Issues
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1 |
1,585 |
03-10-2021, 09:28 PM |
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Thread: Load Increment/Latest in TyCache
Post: Load Increment/Latest in TyCache
It would be handy dandy to have an option in the TyCache loader menu to either load the next incremented or latest version, similar to how it works in the Export Particles operator. Load increment wo... |
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mitchfx |
Feature Requests
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1 |
1,476 |
03-10-2021, 09:19 PM |
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Thread: Making Stiffer Cloth?
Post: RE: Making Stiffer Cloth?
Angle Bind was the missing ingredient! Working much better after adding that. Thanks Tyson! |
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mitchfx |
General Discussion
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2 |
2,644 |
03-01-2021, 01:54 PM |
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Thread: Making Stiffer Cloth?
Post: Making Stiffer Cloth?
Any tips on getting single sided cloth to behave more "starchy" and stiff without the use of CUDA? I can sort of get there if I shell my cloth source geo first and use some volume stiffness or inflat... |
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mitchfx |
General Discussion
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2 |
2,644 |
02-28-2021, 03:53 PM |
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Thread: Name Override for TyCache Export
Post: Name Override for TyCache Export
It would be nice to have an option to force a different name for the auto-created TyCache object when exporting particles. :) |
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mitchfx |
Feature Requests
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1 |
1,612 |
11-28-2020, 02:32 PM |