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    Thread: Camera cull density by distance
Post: RE: Camera cull density by distance

All good, I did it with property>distance then delete. Didn't realise there was a falloff setting in there. Works fine
spewdog Feature Requests 1 1,895 03-03-2020, 10:31 PM
    Thread: Camera cull density by distance
Post: Camera cull density by distance

Hi Tyson, Just curious if there could be a feature where the camera cull by distance is has a bit more flexibility with say only show 1% of particles if x distance away, to show 100% when another d...
spewdog Feature Requests 1 1,895 03-03-2020, 01:39 AM
    Thread: Fluid Force Operator Help
Post: RE: Fluid Force Operator Help

d4rk3lf Wrote: (02-27-2020, 12:15 PM) -- Hey I really like how that Fluid_Birth_Method turned out.  :shy: Now, you could experiment with more complex fracture, or complete new scene (for example, h...
spewdog General Discussion 7 6,971 02-27-2020, 12:42 PM
    Thread: Fluid Force Operator Help
Post: RE: Fluid Force Operator Help

d4rk3lf Wrote: (02-27-2020, 10:54 AM) -- Well, it kind of makes sense, because fluid force is affecting the PhysX dynamics (if not - overwrites them)  Why don't you try and setup 2 Tyflow systems?...
spewdog General Discussion 7 6,971 02-27-2020, 12:05 PM
    Thread: Fluid Force Operator Help
Post: RE: Fluid Force Operator Help

shadowkiller Wrote: (02-27-2020, 09:23 AM) -- Looks like you're missing gravity. Try adding a force operator and set gravity in there. -- Cheers for the suggestion :) PhysX uses gravity by defau...
spewdog General Discussion 7 6,971 02-27-2020, 09:44 AM
    Thread: Fluid Force Operator Help
Post: Fluid Force Operator Help

Hey all,  Just curious if anyone would know why the top of this block does not fall fast as soon as the fluid force hits the bottom. The veronoi fragments are bound together, but after they break, ...
spewdog General Discussion 7 6,971 02-27-2020, 08:38 AM
    Thread: Multiple Object Align Bug?
Post: RE: Multiple Object Align Bug?

tyFlow Wrote: (08-11-2019, 03:40 PM) -- Not a bug, no. It will choose the closest object in the list and align to it. -- Ah ok, cheers :) Is it possible at all to blend between the orientations of d...
spewdog Bugs and Issues 2 3,055 08-12-2019, 12:43 AM
    Thread: Multiple Object Align Bug?
Post: Multiple Object Align Bug?

Hi, Sorry to bother you once again, I just want to clarify as I'm not quite sure if it's supposed to work correctly or not.  In the Rotation operator, I choose 'Object Align' and then multiple o...
spewdog Bugs and Issues 2 3,055 08-11-2019, 12:42 PM
    Thread: Noise operator?
Post: RE: Noise operator?

tyFlow Wrote: (08-07-2019, 10:41 PM) -- You can achieve that kind of setup with a Force operator....to prevent particles from blowing away, just restore their original position at the beginning of th...
spewdog Feature Requests 10 10,299 08-11-2019, 12:34 PM
    Thread: Noise operator?
Post: RE: Noise operator?

tyFlow Wrote: (08-05-2019, 01:30 AM) -- Can you describe how that would be different than the existing Force operator noise/turbulence settings? -- Sorry, maybe the Force operator is the way to do ...
spewdog Feature Requests 10 10,299 08-06-2019, 07:27 AM
    Thread: Noise operator?
Post: Noise operator?

Hi, This might already be possible, but just wondering if it would be hard to add a noise operator to particles with offsets? Similar to simple noise controllers for position, rotation and scale.  ...
spewdog Feature Requests 10 10,299 08-02-2019, 11:08 PM
    Thread: Can't Wire Parameters
Post: Can't Wire Parameters

Hi,  When I try to wire a parameter, it works, but when I press play, it shows an error of the following: --Runtime error: Illegal self-reference in controller script However, I don't believe...
spewdog Bugs and Issues 3 3,854 08-02-2019, 08:38 AM