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    Thread: Typreview viewport capture off by a few pixels
Post: Typreview viewport capture off by a few pixels

Howdy! A colleague and I are experiencing an issue with typreview in the Aug 24 build. It appears as though the captured frame is off by 4 pixels to the right and down. You can see the underlying vi...
kysterama Bugs and Issues 1 1,803 09-03-2020, 05:47 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Thanks! Yeah, hoping to get a proper full Phoenix sim going in there now it has props to interact with, but this timeline is tight so we'll have to see how we go!
kysterama General Discussion 12 11,163 10-24-2019, 10:50 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Big thanks Tyson! The work you're doing here is just simply amazing and I really appreciate your time and help! I still need to play with making the heavier objects less bouncy, but I'm getting very c...
kysterama General Discussion 12 11,163 10-24-2019, 01:52 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

I did just notice the vert count from the alembic ocean surface does changes randomly over time, but only by 2 or 3 verts. like one face is appearing and disappearing somewhere at the edge maybe. I d...
kysterama General Discussion 12 11,163 10-23-2019, 04:19 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Ah sorry Tyson! Couple of videos in the first post but have packaged up a smaller scene: Ocean scene (https://1drv.ms/u/s!AigMtqUCjfwwgrgsVM9S1e8PoGjTlw?e=ZWvhdV) Edit-> oops, didn't see your post. ...
kysterama General Discussion 12 11,163 10-23-2019, 03:41 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Man I wish I could solve this. I've been trying another approach to check z position against the ocean mesh and re-bind if above a certain threshold, but I feel like a monkey mashing buttons. Is thi...
kysterama General Discussion 12 11,163 10-23-2019, 12:19 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Thanks again! Okay, have been running tests: 1st Issue - reducing x/y influence from the ocean mesh - When set to Sticky (0% friction) neither Limiter or Slow affect the x/y at all. - When set to sp...
kysterama General Discussion 12 11,163 10-22-2019, 04:55 AM
    Thread: Wind force reducing object bind influence
Post: RE: Wind force reducing object bind influence

Hi Tyson, thanks for replying! I did try sticky ( I tried every combination possible haha) but it introduces 2 new problems for me. This is with friction and inherit at 0% backstory: I've added a ve...
kysterama General Discussion 12 11,163 10-22-2019, 12:30 AM
  Video Thread: Wind force reducing object bind influence
Post: Wind force reducing object bind influence

Hi! Hope someone can shed some light on this issue I'm having My scene has an alembic Phoenix ocean surface and Tyflow is handling the floating debris/props I'm using object bind with snap to su...
kysterama General Discussion 12 11,163 10-22-2019, 12:12 AM
    Thread: Phoenix fluid particles to meshes to pushing objects around
Post: RE: Phoenix fluid particles to meshes to pushing o...

Thanks again for helping! I guess I need to get my head around how to turn the particles to dynamic and back again in relation to the props. My lack of knowledge in how to arrange the correct oper...
kysterama General Discussion 4 4,349 08-16-2019, 03:49 AM
    Thread: Phoenix fluid particles to meshes to pushing objects around
Post: RE: Phoenix fluid particles to meshes to pushing o...

Thanks Tyson :) I did find that video, but my lack of knowledge is getting me stuck trying to transfer the concepts from Chove's video to Tyflow. I did follow it in pflow, but could not reproduce h...
kysterama General Discussion 4 4,349 08-16-2019, 03:31 AM
    Thread: Phoenix fluid particles to meshes to pushing objects around
Post: Phoenix fluid particles to meshes to pushing objec...

Hi! New user and just getting into Tyflow and man it's sweet! Forgive my lack of prior knowledge but hoping someone can point me in the right direction here for an efficient setup as I've scoured all ...
kysterama General Discussion 4 4,349 08-15-2019, 11:57 PM