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Thread: Scale-in particles from birth
Post: RE: Scale-in particles from birth
Hi. I got this working, but it fails after I add a Cloth Bind operator. Is there any way around this? Btw, I only need things to scale from 0-100% over 30 frames, and not scale down. |
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GushingDizzy |
General Discussion
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7 |
741 |
02-07-2024, 05:30 PM |
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Thread: Motion blur fail
Post: RE: Motion blur fail
I never got this problem solved, and (4 months later) the client asked for some edits. Any chance someone can help with this? |
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GushingDizzy |
General Discussion
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4 |
3,044 |
10-07-2021, 05:01 PM |
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Thread: Motion blur fail
Post: RE: Motion blur fail
Sorry for the late reply. Been a busy week.
I've put up the file in question for you to check out here: www.geoffkornfeld.com/TyFlowIssues.zip
• There are three corn objects distributed all over t... |
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GushingDizzy |
General Discussion
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4 |
3,044 |
03-17-2021, 04:08 AM |
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Thread: Motion blur fail
Post: Motion blur fail
I'm using TyFlow to distribute objects that have cache animation on them (TyFlow is not causing any animation), and I can't get motion blur to work on them. How can I make that happen? |
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GushingDizzy |
General Discussion
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4 |
3,044 |
03-05-2021, 03:38 PM |
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Thread: Animating scale
Post: Animating scale
I am trying to animate the scale of objects using their proximity to a node object. It works as I want it to while I'm setting things up, but then it fails when I keyframe the node. Do I need to add a... |
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GushingDizzy |
General Discussion
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1 |
1,587 |
03-05-2021, 03:37 PM |
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Thread: Triggering
Post: RE: Triggering
Perhaps the issue is that the motion that I want to blur is coming from the objects I'm scattering, and is not being created by TyFlow? |
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GushingDizzy |
General Discussion
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5 |
3,605 |
03-04-2021, 06:37 PM |
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Thread: Triggering
Post: RE: Triggering
I have everything working correctly, and even converted my animating corn objects to VRayMeshes, and I'm scattering those. But motion blur is not working on the particles. I read the posting in the FA... |
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GushingDizzy |
General Discussion
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5 |
3,605 |
03-04-2021, 05:35 PM |
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Thread: Triggering
Post: RE: Triggering
I found the problem. The animation I had on the object was transform animation (position rotation) rather than deforming animation. I just re-did the animation using deformers, and it's working now. |
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GushingDizzy |
General Discussion
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5 |
3,605 |
03-03-2021, 02:26 PM |
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Thread: Triggering
Post: Triggering
How do I trigger the animation of a shape instance when another object touches it?
I have a field of corn, and there's a harvester coming through. I gave the corn objects that I'm scattering a litt... |
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GushingDizzy |
General Discussion
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5 |
3,605 |
03-02-2021, 06:23 PM |
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Thread: Random effect
Post: Random effect
I'm trying to make random parts of a voronoi-fractured object's surface succumb to a wind. I know how to activate the objects with a moving deflector, but how do I just make it the parts fly off rando... |
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GushingDizzy |
General Discussion
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1 |
1,777 |
08-14-2020, 07:30 PM |
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Thread: Fibrinogen
Post: Fibrinogen
I'm trying to get an effect like this photograph of fibrinogen. A web of fibers coating lots of cells. I've gotten about 50-60% there with a vine-growing tutorial I found. The sample file called "tyFl... |
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GushingDizzy |
General Discussion
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0 |
1,169 |
03-24-2020, 04:46 AM |
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Thread: Get color?
Post: Get color?
Is it possible for particles to get their color from the material applied to the Position Object? So the particles would grab the color of the texture-pixel that they're sprouting from?
Thanks.
[hr... |
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GushingDizzy |
General Discussion
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1 |
2,374 |
12-10-2019, 06:20 PM |