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Thread: Odd behaviour in Surface Force using Normal?
Post: RE: Odd behaviour in Surface Force using Normal?
d4rk3lf Wrote: (07-08-2020, 10:34 AM)
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Hmm...
Works fine here.
Attaching you file.
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Thanks you very much. In the meantime I started over with the scene and voilà ... suddenly it works. ... |
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tymc |
General Discussion
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5 |
6,853 |
07-09-2020, 10:14 PM |
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Thread: Odd behaviour in Surface Force using Normal?
Post: RE: Odd behaviour in Surface Force using Normal?
Nope...I am getting the same result in v16089.
Any thoughts? |
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tymc |
General Discussion
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5 |
6,853 |
07-08-2020, 10:05 AM |
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Thread: Odd behaviour in Surface Force using Normal?
Post: RE: Odd behaviour in Surface Force using Normal?
tyFlow Wrote: (07-08-2020, 12:36 AM)
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Have you set the default attraction force to 0?
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Hi, yes I did.
[hr]
Maybe this is a already resolved issue...I am still on version 16082, since I did not ... |
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tymc |
General Discussion
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5 |
6,853 |
07-08-2020, 12:41 AM |
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Thread: Odd behaviour in Surface Force using Normal?
Post: Odd behaviour in Surface Force using Normal?
Hi there,
I was trying to emit particles from a hemisphere geo (bottom faces deleted) using "surface force". (like speed by surface in PF)
Maybe I had the wrong settings but although the normals... |
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tymc |
General Discussion
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5 |
6,853 |
07-08-2020, 12:29 AM |
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Thread: How to combine several flows?
Post: RE: How to combine several flows?
d4rk3lf Wrote: (07-03-2020, 08:02 PM)
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Maybe this tut can help you?
https://www.youtube.com/watch?v=Yxs9P51w1vA&t=754s
Not sure though, as he is using all in one flow.
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Thanks very much! I... |
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tymc |
General Discussion
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2 |
3,952 |
07-03-2020, 11:24 PM |
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Thread: How to combine several flows?
Post: How to combine several flows?
Hi there,
(I'm still new, please keep that in mind)
I have one flow that is basically following Allan McKays Car Destruction Tutorial using a fractured mesh as deformation-rig and a second flow ... |
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tymc |
General Discussion
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2 |
3,952 |
07-03-2020, 05:17 PM |
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Thread: Group particles and animate whole group
Post: RE: Group particles and animate whole group
Thanks mate!
I will definitely keep those switches in mind. So often I struggle finding tools doing specific stuff and then recognize (mostly with kind help of others ;) ) they were in there all a... |
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tymc |
General Discussion
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4 |
6,322 |
03-12-2020, 10:52 AM |
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Thread: Group particles and animate whole group
Post: RE: Group particles and animate whole group
Thanks very much, d4rk3lf!I tried it out d4rk3lf Wrote: (03-10-2020, 03:43 PM)
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Thanks very much, d4rk3lf!
Especially for clearing up the difference between the particles and physX solvers. Now ... |
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tymc |
General Discussion
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4 |
6,322 |
03-11-2020, 04:13 PM |
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Thread: Group particles and animate whole group
Post: Group particles and animate whole group
First off again I cannot stress enough how great tyflow is
...but since I still suck pretty bad at using it I have some questions:
Basically what I am trying to do is a spinning rotor which gets fr... |
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tymc |
General Discussion
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4 |
6,322 |
03-10-2020, 03:19 PM |
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Thread: Instaced geometry has no material inherited
Post: RE: Instaced geometry has no material inherited
tyFlow Wrote: (02-07-2020, 10:25 PM)
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You're rendering as instances?
You can use a Display Data operator to check that the materials are actually getting assigned to the particles...
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Thank ... |
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tymc |
General Discussion
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2 |
4,972 |
02-13-2020, 05:02 PM |
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Thread: Instaced geometry has no material inherited
Post: Instaced geometry has no material inherited
Hi there,
it is probably my noobness, that is the real issue here and you guys know this on the spot, but this is the problem I am having:
I have several 3d-objects in my scene, which all have d... |
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tymc |
General Discussion
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2 |
4,972 |
02-07-2020, 03:52 PM |