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    Thread: Preserve Multisub Material ID's in Shape node
Post: RE: Preserve Multisub Material ID's in Shape node

DanS82 Wrote: (11-22-2023, 09:25 PM) -- Forgive me if I'm going about this in the wrong way.  I'm trying to make a cornfield with stalks in various stages of decay.  This means I have 3 different ani...
cjwidd General Discussion 1 189 03-24-2024, 02:35 AM
    Thread: TyPreview - Smoothing Groups / Flickering?
Post: TyPreview - Smoothing Groups / Flickering?

TyPreview is rendering some flickering(?) that looks like a smoothing groups issue, but if you scrub the timeline in Max, the issue is not present. What might TyPreview doing that is introducing th...
cjwidd General Discussion 1 320 10-15-2023, 07:53 AM
    Thread: TY Spline Motion Blur Redshift
Post: RE: TY Spline Motion Blur Redshift

also would like to know this, please
cjwidd General Discussion 1 635 10-13-2023, 10:35 AM
    Thread: Alembic motion blur (TyFlow / Blender)
Post: RE: Alembic motion blur (TyFlow / Blender)

OK, that makes sense - is there some obvious workaround, like, store into a different format that can host the velocity data, for example, whatever is used to transfer motion data between DCC applicat...
cjwidd General Discussion 2 497 10-10-2023, 08:48 PM
    Thread: Alembic motion blur (TyFlow / Blender)
Post: Alembic motion blur (TyFlow / Blender)

I exported a sim from TyFlow PRO as an alembic with velocity data included, but the alembic does not render with motion blur in Blender. IIRC, a couple years ago it was not possible to encode veloc...
cjwidd General Discussion 2 497 10-10-2023, 06:02 PM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - Rendering TyCache
Post: RE: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5...

tyFlow Wrote: (09-27-2023, 03:49 AM) -- I'm not sure to be honest...but my rule of thumb is always make sure every machine can see the native cache path. Avoids any path remapping funny business that...
cjwidd General Discussion 4 831 09-27-2023, 04:25 AM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - Rendering TyCache
Post: RE: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5...

tyFlow Wrote: (09-26-2023, 07:54 PM) -- Deadline won't submit the tyCache - you have to either manually copy it yourself, or make sure it's saved to a network-accessible location. -- Thank you - th...
cjwidd General Discussion 4 831 09-26-2023, 10:09 PM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - Rendering TyCache
Post: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 ...

*mods, starting a new thread because the following issue is tangential to the original thread We are testing a networked render environment with TyFlow using Deadline and even though TyFlow Render is...
cjwidd General Discussion 4 831 09-26-2023, 07:46 PM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - TyFlow VM licenses?
Post: RE: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5...

That's pretty wild - a kind of flexible "hybrid" license, that's a very thoughtful implementation. However, it sounds like if we want to fully leverage every GPU on our cluster, and because we have...
cjwidd General Discussion 4 779 09-24-2023, 06:15 AM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - TyFlow VM licenses?
Post: RE: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5...

tyFlow Wrote: (09-23-2023, 03:25 AM) -- PRO is not required for rendering or reading caches. If you install regular tyFlow on those machines, with tyFlow_RENDER in the same folder, you'll be all set...
cjwidd General Discussion 4 779 09-23-2023, 11:36 PM
    Thread: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 - TyFlow VM licenses?
Post: Deadline 10.3 / 3ds Max 2020.2 / Redshift v3.5.17 ...

We have a workstation in TX ith a TyFlow Pro license that has rendered some simulations and exported a TyCache (splines) for rendering an image sequence. We have a server and 6 VMs (3 machines, 2 GPU...
cjwidd General Discussion 4 779 09-22-2023, 11:54 PM
    Thread: Motion Blur / Redshift - TyMesher Slow Down
Post: RE: Motion Blur / Redshift - TyMesher Slow Down

Looks like I can just render the mesh as instances in the TyFlow object and then pass the TyFlow into a TyMesher as before and the motion blur works just fine - and we get the blobmesh from TyMesher, ...
cjwidd General Discussion 7 886 08-28-2023, 09:38 AM
    Thread: Motion Blur / Redshift - TyMesher Slow Down
Post: RE: Motion Blur / Redshift - TyMesher Slow Down

tyFlow Wrote: (08-28-2023, 04:33 AM) -- Why not just render as instances? Redshift supports moblur for instances... -- I'm happy to do that, but I need to use TyMesh to convert the TyFlow into a bl...
cjwidd General Discussion 7 886 08-28-2023, 08:23 AM
    Thread: Motion Blur / Redshift - TyMesher Slow Down
Post: Motion Blur / Redshift - TyMesher Slow Down

I have a rain simulation that I need motion blur on. The only way I know how to get motion blur for the rain simulation for Max / Redshift is to export the TyFlow as TyCache with velocity, and then Ty...
cjwidd General Discussion 7 886 08-28-2023, 04:32 AM
    Thread: Alembic Motion Blur
Post: RE: Alembic Motion Blur

tyFlow Wrote: (04-27-2023, 01:19 PM) -- Redshift v Alembic is something you'd have to take up with the RS devs. It's out of my control. Potential workaround would be to use a tyVertexVelocity modi...
cjwidd General Discussion 3 1,158 04-27-2023, 04:21 PM
    Thread: Alembic Motion Blur
Post: Alembic Motion Blur

Following from this thread (https://forum.tyflow.com/thread-2696.html) I've tried just about every angle to get this working with an alembic (.abc) export from TyFlow, but it does not work with Red...
cjwidd General Discussion 3 1,158 04-26-2023, 05:03 AM
    Thread: Redshift and TyMesher liquid motion blur
Post: RE: Redshift and TyMesher liquid motion blur

I've tried just about every angle to get this working with an alembic (.abc) export from TyFlow, but it does not work with Redshift motion blur. Rendering the TyFLow directly with Redshift produces...
cjwidd General Discussion 8 4,134 04-26-2023, 04:42 AM
    Thread: Redshift and TyMesher liquid motion blur
Post: RE: Redshift and TyMesher liquid motion blur

tyFlow Wrote: (10-15-2021, 08:27 PM) -- Seems to work ok here....see attached (make sure to relink the tyCache cache to wherever you extract the file to): -- Thank you so much for sharing the examp...
cjwidd General Discussion 8 4,134 03-27-2023, 09:56 PM
    Thread: Corona motion blur
Post: RE: Corona motion blur

tyFlow Wrote: (06-19-2019, 08:22 AM) -- Not currently. -- Is it still not possible to render motion blur with Corona Renderer given the aforementioned setup?
cjwidd Bugs and Issues 6 8,147 10-13-2020, 09:32 AM
    Thread: Corona Renderer - Triplanar Mapping Particles
Post: RE: Corona Renderer - Triplanar Mapping Particles

tyFlow Wrote: (03-15-2020, 08:03 PM) -- What I mean is, Corona afaik will render particles as meshes, which means no local transform data will be sent to the triplanar map and therefore UVW coordinat...
cjwidd General Discussion 5 5,339 03-15-2020, 10:51 PM