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Thread: New PhysX Video - Full Chain and Sprockets
Post: New PhysX Video - Full Chain and Sprockets
G'Day Everybody
I wanted to know if tyFlow could handle a full dynamic animation of a to scale bicycle chain and two sprockets. There were quite a few mind twisters to get it all working solidly, O... |
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rjanders0003 |
General Discussion
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1 |
59 |
03-25-2024, 12:57 PM |
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Thread: New PhysX Video - Raising an Anchor
Post: New PhysX Video - Raising an Anchor
G'Day
Here is a two minute video of 120 PhysX Chain elements pulling in an Anchor. It shows the animation, settings, the flow and suggested edits. Even though its not a tutorial per se, it has enou... |
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rjanders0003 |
General Discussion
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0 |
44 |
03-22-2024, 01:25 PM |
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Thread: New Tutorial Video - PhysX
Post: New Tutorial Video - PhysX
G'Day
I have uploaded a new video covering PhysX Hulls and Complex Dynamic object Animation. This is part one, as I need a second video to cover adjustments, voxels versus elements for objects and ... |
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rjanders0003 |
General Discussion
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1 |
84 |
03-19-2024, 03:19 AM |
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Thread: New Video - PhysX Bicycle Chain
Post: New Video - PhysX Bicycle Chain
G'Day All
As part of a tutorial I am working on, I wanted to make a more complex PhysX controlled animation. A bicycle chain came to thought as it has lots of penetrating dynamic objects (particles) ... |
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rjanders0003 |
General Discussion
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0 |
46 |
03-14-2024, 10:15 PM |
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Thread: New Video - PhysX
Post: New Video - PhysX
G'Day Everybody
Sorry, havent posted new stuff in a while, just been away from the computing side. Been playing a lot with PhysX lately, it can do some cool stuff. Here is a teaser video for a new ... |
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rjanders0003 |
General Discussion
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1 |
86 |
03-12-2024, 03:06 AM |
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Thread: tyFlow v1.100
Post: RE: tyFlow v1.100
Amazing !!
Thanks so much for your hard work! |
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rjanders0003 |
Latest Builds
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3 |
654 |
01-27-2024, 04:10 PM |
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Thread: New Training Tutorial - PhysX Binds Operator
Post: New Training Tutorial - PhysX Binds Operator
G'Day
This is a video tutorial going through the parameters and usage of the tyFlow PhysX Bind Operator. It is more in the style of an expanded video manual, rather than a follow along watch me do ... |
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rjanders0003 |
General Discussion
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0 |
290 |
07-24-2023, 03:42 AM |
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Thread: New Training Tutorial - PhysX Shape and Switch
Post: New Training Tutorial - PhysX Shape and Switch
tyFlow Basics Tutorial
This is a video tutorial going through the parameters and usage of the tyFlow PhysX Shape Operator. It is more in the style of an expanded video manual, rather than a follow ... |
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rjanders0003 |
General Discussion
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0 |
266 |
07-20-2023, 05:18 PM |
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Thread: New Training Tutorial - Script Operator Part 3
Post: New Training Tutorial - Script Operator Part 3
G'Day Everybody
tyFlow Script Operator Part 03 - Project
This is a short tutorial explaining the tyFlow Script Operator and how to use it to create an animation using script to control the movement ... |
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rjanders0003 |
General Discussion
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0 |
236 |
07-12-2023, 12:15 PM |
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Thread: New Training Tutorial - Script Operator Part 2
Post: New Training Tutorial - Script Operator Part 2
G'Day EVerybody
This tutorial carries on from part 1 - going through the script operator rollouts and how to write tyFlow Script. Its not a follow along kind of thing, but more of a video manual ki... |
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rjanders0003 |
General Discussion
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0 |
316 |
06-18-2023, 10:57 PM |
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Thread: Possible Bug - Script Op MatID value
Post: Possible Bug - Script Op MatID value
G'Day Mate
It seems the matID returns a value 1 less than actual - ie: Max Mat ID is 8, it returns 7. Max Mat ID is 1, it returns 0.
Is this the proper behavior or should it match Max ID value?... |
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rjanders0003 |
Bugs and Issues
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1 |
462 |
06-15-2023, 05:35 PM |
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Thread: Color Coding in Script Editor or Not ?
Post: RE: Color Coding in Script Editor or Not ?
tyFlow Wrote: (06-12-2023, 05:54 PM)
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Hmm yea that's weird...looks like something on your system is interfering with Scintilla's coloring. Do you have any other plugins or scripts installed which c... |
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rjanders0003 |
Bugs and Issues
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4 |
1,071 |
06-13-2023, 12:14 AM |
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Thread: Color Coding in Script Editor or Not ?
Post: RE: Color Coding in Script Editor or Not ?
tyFlow Wrote: (06-12-2023, 01:43 PM)
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Can you post a screenshot of what it looks like?
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Hi
max 2023 snapshot -
2022 OK and 2024 OK
Rob |
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rjanders0003 |
Bugs and Issues
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4 |
1,071 |
06-12-2023, 04:37 PM |
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Thread: New Training Tutorial - Script Operator
Post: New Training Tutorial - Script Operator
G'Day Everybody
I just uploaded Part 1 of a small series on the tyFlow Script Operator Explained. This is not a follow along watch me do this video, its more like a video manual and also tries to e... |
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rjanders0003 |
General Discussion
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0 |
288 |
06-12-2023, 04:11 AM |
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Thread: Color Coding in Script Editor or Not ?
Post: Color Coding in Script Editor or Not ?
HI
Not sure if this is a bug or not - when ever I use the script editor for a tyFlow script operator, all text is the same color. I somehow saw a video tutorial and saw different colors for conditi... |
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rjanders0003 |
Bugs and Issues
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4 |
1,071 |
06-11-2023, 03:01 AM |
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Thread: tyFlow Script Matrix3 data
Post: tyFlow Script Matrix3 data
G'Day
Is it possible in tyFlow Script to modify matrix3 data directly - say eg: I wanted to add an offset to position Z but leave rest of matrix3 data in tact.
Rob
EDIT:
I think I figured it... |
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rjanders0003 |
General Discussion
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1 |
421 |
06-09-2023, 06:44 PM |
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Thread: Custom Properties by Magnitude
Post: RE: Custom Properties by Magnitude
tyFlow Wrote: (06-08-2023, 01:30 PM)
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If you store the birth position in a custom vector using a Custom Properties operator, you can measure a particle's current position to that position using a P... |
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rjanders0003 |
Feature Requests
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4 |
1,036 |
06-08-2023, 04:09 PM |
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Thread: Custom Properties by Magnitude
Post: RE: Custom Properties by Magnitude
tyFlow Wrote: (06-07-2023, 01:31 PM)
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It's hard to understand what you're trying to do...position magnitude is calculated from origin, yes, because it's just the length of the particle's position v... |
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rjanders0003 |
Feature Requests
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4 |
1,036 |
06-07-2023, 02:25 PM |
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Thread: Custom Properties by Magnitude
Post: Custom Properties by Magnitude
Hi
It seems magnitude is calculated from the origin - which affects result if object is moved.
ie: lets say I want to do something by magnitude - could be color ramp or whatever by particle trav... |
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rjanders0003 |
Feature Requests
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4 |
1,036 |
06-07-2023, 05:04 AM |
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Thread: New Training Tutorial - Set target Operator
Post: New Training Tutorial - Set target Operator
G'Day
This video is more of an expanded video manual covering the parameters and use of the Set Target Operator.
Many experts here will probably already know the stuff in the video. The idea of ... |
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rjanders0003 |
General Discussion
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0 |
261 |
06-03-2023, 01:38 AM |