understanding simulation groups
#1
still got problems with understanding simulation groups.
so i tried a very simple setup. 2 similar events with particle sim group set to 1 the other to 2.
a "particle physics" in every event with sim group 1 and 2 activated.
now they move together but wont collide.


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.max   tyflow_sim_groups.max (Size: 624 KB / Downloads: 269)
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#2
Did you adjust the "affect this event only" settings and such, in the Particle Physics operator?
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#3
thats the thing i don't get.
i thought if i use groups, than every particle with this group get effected by particle physics.
but it only works for me if i turn "affect this event only" off.
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#4
Groups define the types of particles that will generate collisions. "Affect this event only" on/off defines whether the scope of the potential particle list is limited to those within the event, or all those within the flow.
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#5
Ok, I´ll just hijack this thread, because I also don´t feel like I get simulation groups yet...
So I have tow physx events A and B.

Scenario:

A is set to particle group 1
B is set to particle group 2

Result: they don´t interact

Scenario:

A is set to particle group 1
B is set to particle group 1+2

Result: they interact.

So if I later want to test only particles from event b, I can test for group 2, but I have to have event B also in group 1, if I want them to interact with event A...

Just wanna confirm, that I finally got through that logic knot in my brain...
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#6
Yep, exactly right. Particles can belong to multiple groups, and that's how you define more complex interactions like in your scenarios.
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#7
Ok, that's fine, but what should I do if I want to make interact only particles within different groups?

Ex: 1 with 2 but not 1 with 1. Trying to make it with filter for MatID but can't figure out any workaround.
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#8
In the PhysX Shape operator there are settings labeled "only collide with" and then you can choose a group.

So in your case, you'd assign groups 1 and 2 to particle A, and just group 2 to particle B, and then in PhysX Shape you'd say "only collide if group equal to 2". That way particles in group A won't intercollide but still collide with group B.
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#9
Thank you! I got it! I'm using Property Test (Neighbors) there is that option too and it works.
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