PhysX Collision Hull Animation is different from that of mesh
#1
Question 
Hey guys. I am trying to add an animated object (object tracked from pftrack) to the physx collision, and I saw that some particles were just passing through the object.

On a deeper inspection, and turning on display hull, it seems hull it is taking is significantly off from the mesh animation. Video attached.

Please help me. I am using Tyflow beta, which should not be an issue but let me know if it is.


Thanks in advance.


Attached Files
.mp4   Tyflow Collision issue.mp4 (Size: 2.3 MB / Downloads: 94)
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PhysX Collision Hull Animation is different from that of mesh - by Ajayshenoy - 05-13-2022, 11:54 AM

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