Combine Physx & Cloth if collision
#2
Right now unfortunately there's no 2-way interaction between the Particle Bind Solver and PhysX.

You can try simming coins in one flow, assigning a Mesh operator (with 'render only' off) and then adding that as a collider to your paper flow.
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RE: Combine Physx & Cloth if collision - by tyFlow - 04-09-2019, 05:57 PM

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