Combine Physx & Cloth if collision
#3
(04-09-2019, 05:57 PM)tyFlow Wrote: Right now unfortunately there's no 2-way interaction between the Particle Bind Solver and PhysX.

You can try simming coins in one flow, assigning a Mesh operator (with 'render only' off) and then adding that as a collider to your paper flow.

Ah ok that explains my difficulties Smile  thanks for letting me know.

(04-09-2019, 05:57 PM)tyFlow Wrote: Right now unfortunately there's no 2-way interaction between the Particle Bind Solver and PhysX.

You can try simming coins in one flow, assigning a Mesh operator (with 'render only' off) and then adding that as a collider to your paper flow.

thanks for the tip btw, I will try that
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RE: Combine Physx & Cloth if collision - by DoonBarrum - 04-09-2019, 06:00 PM

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