Ahh.. interesting...
I'll think about it in the morning, or maybe Tyson or someone else have instant answer... it's probably doable with mapping timed to event age.. or some scripting...
As a (quick) workaround, I'd make 5 or more different dissolving sims, Tycache it, and just use these 5 or more animations in shape operator, and trigger animation whenever I want (with global gradient, or whatever)
If you have 1000's of patricles, and use 5 or more variations on them, it should work well, because eye can't really catch all the motion, and notice that some are the same.
I'll think about it in the morning, or maybe Tyson or someone else have instant answer... it's probably doable with mapping timed to event age.. or some scripting...
As a (quick) workaround, I'd make 5 or more different dissolving sims, Tycache it, and just use these 5 or more animations in shape operator, and trigger animation whenever I want (with global gradient, or whatever)
If you have 1000's of patricles, and use 5 or more variations on them, it should work well, because eye can't really catch all the motion, and notice that some are the same.