Sending to a new event top to bottom (UVW?)
#6
Ahh.. interesting...
I'll think about it in the morning, or maybe Tyson or someone else have instant answer... it's probably doable with mapping timed to event age.. or some scripting...

As a (quick) workaround, I'd make 5 or more different dissolving sims, Tycache it, and just use these 5 or more animations in shape operator, and trigger animation whenever I want (with global gradient, or whatever)
If you have 1000's of patricles, and use 5 or more variations on them, it should work well, because eye can't really catch all the motion, and notice that some are the same.
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RE: Sending to a new event top to bottom (UVW?) - by d4rk3lf - 03-28-2022, 11:29 PM

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