Projectile keyframing and management tips?
#1
Hi! Iam loving the plugin, and it seems absolutely *incredibly* powerful. I'm at a loss, though, as I'm stuck too much in the pFlow mindset, and the way I'd do things there simply doesn't quite work the same way here. And that's great - because the way I used to do it is a freakin terrible hack. So, instead of trying to shoehorn something terrible in that's obviously not working, I thought I'd ask the experts the right way to do this:
Firing single-spawn particles from pre-defined spots, with potentially many different emitters, all of them hopefully with the ability to keyframe *exactly* when they fire off.
Best example I can think of is an X-Wing's lasers. I would like to have a flexible system for having 1,2, or many fighters in an animation, all with the ability to control exactly when they're firing off a laser from one of their 4 guns. Either in a pattern, or staggered, whatever. Ideally this "fired" particle would be the same flow for all of them, allowing me to add collisions with objects and globally control object instancing, speed, etc.
I feel like I'm missing an obvious path to this goal, but.. It escapes my mental grasp. I'm hoping someone can help!
Thanks!
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Projectile keyframing and management tips? - by Howard Day - 12-02-2019, 07:53 AM

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