A simple and crude solution:
https://we.tl/t-0Vfmg9eQDG
Probably better ways of doing it as well.
Basically:
1. Check if particles are within proximity of an object.
2. If they are change export group for those particles.
3. Remove the non-proximity particles from the export group.
4. Only render the visible Export Group
https://we.tl/t-0Vfmg9eQDG
Probably better ways of doing it as well.
Basically:
1. Check if particles are within proximity of an object.
2. If they are change export group for those particles.
3. Remove the non-proximity particles from the export group.
4. Only render the visible Export Group