Spray bursts - texture timing offsets
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Hi
I need to show a power wash cycle, which expels from lots of small nozzles.
For this I plan to use an animated texture plane. (see picture)

Question:
First
How do I synch the texture time, to the particle age?

Second
How do I make them spawn with one particle per vertex like the Birth Object)? but while still being able to randomize the spawning +-3 frames, for the length of the animated texture. (Spawn,,,, show run the animated texture,,,. pause,,,,, repeat - kind of similar to the repeater under birth operator)?


Thank you


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Spray bursts - texture timing offsets - by CLF73 - 02-06-2020, 02:55 PM

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