TyCameraCull modifier
#4
(07-14-2020, 08:30 AM)tyFlow Wrote: Renderers typically only sample what's visible, although of course the initialization of objects and scene BVHs will include objects behind a camera....I think this type of thing is better implemented by the developers of renderers themselves, especially because 3dsmax has real issues with hiding/unhiding nodes between render frames (it's not possible or supported by default and must be implemented on a per-renderer basis).

Hello again, I thought about this idea and the 3ds max limitations. Maybe its possible with a different approach, by animating (override) the visibility instead of hiding/unhiding objects. I´ve tried to set the visibility of complex objects to 0 and they are completely ignored by the renderer (no initialization etc.)
Would it be possible this way? Smile 

The problem is, many of us are still using older versions of Vray (3.0 and Next) and there is no chance that this feature will be implemeted in the renderer. So, an independent solution would make things much easier.
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Messages In This Thread
TyCameraCull modifier - by katho3d - 07-08-2020, 10:14 AM
RE: TyCameraCull modifier - by tyFlow - 07-14-2020, 08:30 AM
RE: TyCameraCull modifier - by katho3d - 07-15-2020, 09:41 AM
RE: TyCameraCull modifier - by katho3d - 07-19-2020, 10:26 AM

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