Rotation operator extension: Roll mode
#3
Nice, thanks! Will try it!

I thought about something like mostly real rolling on the ground behaviour based on the circumference of the outer surface (computed from radius) in relation to the ground surface (by the particle position changing motion).

As far as I know thats the formula: degToRad(360*(particleposition/(2*pi*radius)))

But now I got to test that first Smile.
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RE: Rotation operator extension: Roll mode - by TubeSmokeGuy - 07-14-2020, 09:14 AM

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