Making a 3d voronoi skeleton with vdbs
#3
Yeah that's getting much closer but im trying to go for the more organic/melted look like in those pictures. I imported your mesh as a vdb and tested various smoothing options but it doesn't quite get me the look im going for. Everything is still very straight and hard edged, whereas im trying to get the more cellular look.

I originally attempted a more subtractive approach by having the voronoi chunks carve out holes in a cube. This way i could heavily smooth the chunks before the carve. I would also like to keep the shape of the cube and simply cut holes inside it. If there is another way to round everything out that would be awesome, any ideas?
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RE: Making a 3d voronoi skeleton with vdbs - by shadowkiller - 07-15-2020, 10:03 PM

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