SIM Groups (different results when using them)
#3
Thanks, okay, so they do not collide with each other... this explains a lot.

I am looking of course always in the docs (but I'm of course not aware of everything and sometimes there is a small language barriere to catch every detail as non-native English reader...Wink ).

I was not aware that they must overlap to collide. I thought of them to assist purely as "filters".
=> "Overlap" means they need share at least one Sim number, as I understand, but not all numbers.

So it seems it's more important to go through all official example scenes.

p.s.
But for me one interesting take-away from this is, that the simulation looks much better and much easier to control, when I split it into 3 different SIM groups.
This wasn't intended, but is maybe a trick to prevent too extreme collisions when using many particles.
Without those SIM groups it needs extreme values to direct the flying particles.

So at least I learned this now...
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RE: SIM Groups (different results when using them) - by Alexx31 - 08-12-2020, 03:09 PM

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