Ty atmospheric
#1
It would be great if we could have something like Afterburn shading on particles (basically, atmospheric, where shadows can go through volume of clouds). 
Maybe in commercial version? 

Or, for a starter, if we can use regular 3DS Max atmospheric, where Tyflow would basically create spherical atmospheric gizmo at each of the particle position, and use particle size as a reference for gizmo. 
I know it's already possible to export particles as any object, but instant rendering of Typarticles as atmospherics would be more straight-forward.
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Messages In This Thread
Ty atmospheric - by d4rk3lf - 07-13-2021, 10:01 AM
RE: Ty atmospheric - by tyFlow - 07-15-2021, 02:19 AM
RE: Ty atmospheric - by d4rk3lf - 07-19-2021, 08:49 AM

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