Freezing some fractured mesh objects
#5
I would turn it on, in most cases.
You will probably want that even big cluster of particles brake when falling from great height, or if the collide with great force.
You'll probably want some of them to brake, and some of them to not brake.
You can disable display operator, and enable binding connection preview, so you can see how exactly binds look, in both bind operator.

Now it's all a matter of trials and errors with "bind braking" and force parameter.
If you have a very dense fractured mesh, the force should go up (sometimes even above 500k)... but that depends on the scale of the scene also, bind numbers and distance.

As I said.. trials and errors Smile

Also, keep in mind that you have brake binds op... so you can even manually isolate certain particles (lie you did for inactive), and just send them to next event to brake.
  Reply


Messages In This Thread
RE: Freezing some fractured mesh objects - by d4rk3lf - 08-12-2021, 09:08 AM

Forum Jump: