Camera Culling
#2
That's tricky because for actors you're not only culling their particles from display, but also their skinned meshes which internally are stored as particle-independent meshes. I'll have to think about it a bit but I do agree it's probably a good idea.
  Reply


Messages In This Thread
Camera Culling - by alexgiel - 05-04-2019, 12:31 AM
RE: Camera Culling - by tyFlow - 05-06-2019, 01:31 AM
RE: Camera Culling - by Gregory - 05-28-2019, 02:07 AM

Forum Jump: