Spawn Array
#4
(11-21-2019, 11:46 PM)tyFlow Wrote: I think that type of specificity may be a little too esoteric for the Spawn operator....the Script operator would be a better match. Scattering points in a circle can be done pretty easily with standard trig, so it wouldn't be difficult to get setup.

Here's a file for you to experiment with:

Tyson,

Thanks for the reply.  I understand the script operator can allow creation of such arrays.  For the average user having an integrated operator with an intuitive UI (something you are quite brilliant at) would be much more useful.  Being able to quickly create 2d or 3d arrays based on position, rotation and scale offsets with option to vary count, distance, angle etc per parent particle would be amazing.
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Messages In This Thread
Spawn Array - by mitchfx - 11-21-2019, 02:50 PM
RE: Spawn Array - by tyFlow - 11-21-2019, 11:46 PM
RE: Spawn Array - by mitchfx - 11-22-2019, 01:38 PM
RE: Spawn Array - by cgdvs - 11-22-2019, 12:28 AM
RE: Spawn Array - by tyFlow - 11-22-2019, 10:08 PM

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