SetTarget tyActor Rig Parent option
#2
Thanks for the file, I'll double check the file and code.

All rigid PhysX Binds are already D6 joints. Articulations aren't really applicable in an environment like tyFlow, since they do not support cyclical references. They're more for things like ragdolls in games if I understand them correctly. Same goes for other gameworks libraries. Some are closed source, others are not applicable or adaptable. I only envision myself supporting basic PhysX, have no plans for any other NVidia products at the moment.

I don't understand your question about tyParticleSkin...
  Reply


Messages In This Thread
SetTarget tyActor Rig Parent option - by Geoff - 01-20-2020, 07:11 PM
RE: SetTarget tyActor Rig Parent option - by tyFlow - 01-20-2020, 10:58 PM

Forum Jump: