Object has different rotation in TyFlow
#4
Many thanks, "Reset XForm" solved the Import!
Now I have set everything up and the geometry is jumping a bit, as soon as I enable PhysiX Shape (Convex Hull).

When I put PhysX Switch on kinematic, it's jumping back on its original position.
When I set the "hulls" on "Geometry" it keeps it's position, too, but it is not falling down then of course (because not dynamic).
- I also activated "Ignore start penetrations".
- All parts keep together, either in the offset position (when "dynamic") or all the other in their orgininal position when set "kinematic".
(So it seems not an issue of geometry intersections.)

Picture here: https://www.dropbox.com/s/9qc1pehp12ppl8...g.jpg?dl=0

What could be the way to solve this here?
Thanks
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RE: Object has different rotation in TyFlow - by Alexx31 - 05-10-2020, 03:46 PM

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