corkcrew motion on indvidual particles
#3
If you want a static solution you could animate an object moving in that way and then import the object as a tyActor and instance them at each particle location, syncing their actor animation with their birth, or whenever you need to trigger the motion.

If you want a dynamic solution, spiral trajectories can be achieved by combining the current velocity with its cross product relative to some frame of reference, like world-up ([0,0,1]).

Attached is an example scene showing the latter solution.


Attached Files
.max   spiral.max (Size: 728 KB / Downloads: 171)
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RE: corkcrew motion on indvidual particles - by tyFlow - 06-20-2020, 03:08 AM

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