Collision on spline
#2
Yes, in tyFlow there's no internal representation of a spline as lines connected by points....merely the points of a spline themselves, which can later be converted by into a spline with a Spline Paths operator.

So if you want collisions between splines, you'll need to create particles with a collision radius that span the length of the spline, close enough together so that they prevent the resulting splines from passing through each other. It's very easy to setup....especially since tyFlow can take input splines and also respects your spline interpolation settings...so you can easily dial in the density of the spline points.

So you'd make your spiderweb out of splines in max, use a normalize spline modifier on it to create enough points, convert the resulting spline into tyFlow particles with a Birth Surface operator (with 'split elements' turned on)...connect the particles together with a Particle Bind operator (set to 'sibling bind' mode). Get them colliding with a Particle Physics operator....then convert the sim back to splines with a Spline Paths operator set to constraint mode. In the resulting spline paths object you'll also want to turn on weld constraints. Pretty simple setup overall.
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Messages In This Thread
Collision on spline - by Ced J. - 04-02-2019, 01:41 PM
RE: Collision on spline - by tyFlow - 04-02-2019, 01:58 PM
RE: Collision on spline - by HHbomb - 04-03-2019, 08:47 AM
RE: Collision on spline - by Ced J. - 04-02-2019, 02:06 PM
RE: Collision on spline - by Ced J. - 04-03-2019, 09:43 AM
RE: Collision on spline - by HHbomb - 04-03-2019, 10:23 AM
RE: Collision on spline - by Ced J. - 04-03-2019, 10:34 AM
RE: Collision on spline - by HHbomb - 04-03-2019, 11:48 AM
RE: Collision on spline - by Ced J. - 04-03-2019, 12:03 PM

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