Particles following air disturbances?
#1
I'm sure there's a simpler solution than what I'm testing for this.

I have a snow system and I want the snow to react realistically to the wake/disturbance left by a passing object.
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#2
Surface Force -> velocity mode with a small falloff. Or Surface Test which a small proximity which sends particles to another event with a turbulence force. Plenty of different ways to approach this.
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