Spawn Cloth particles + relative meshes and properties
#1
Hi,
would it be possible to make the spawn operator be able to spawn cloths particles and meshes? And keep their properties, like targets?

Cheers!
S
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#2
I'm not sure what you mean...
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#3
(10-03-2019, 03:40 PM)tyFlow Wrote: I'm not sure what you mean...

Right now if I want to "clone" a cloth I have to deconvert it to shape (Cloth bind -> cloth to shape), spawn it and then back to cloth.
I'd like to skip the deconversion...
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#4
Hmm, yea I'll have to think about that, because skipping the deconversion step would break a lot of the internal setup functions.
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#5
(10-04-2019, 03:29 PM)tyFlow Wrote: Hmm, yea I'll have to think about that, because skipping the deconversion step would break a lot of the internal setup functions.

If it's too much of a mess then nevermind, there's a workaround...
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