PhysX to do Hinge
#1
I am tasked to do simulated rube goldberg machine. I am currently doing it in rayfire, but there isn't a satisfactory way to do a proper hinging. (Imagine seesaw kind of center hinge). Ball will fall on either side and it will affect the modified seesaw.

I took a look at the chain example file, and since the modified seesaw looks like Mercedez Benz logo (minus the outer circle), it's considered a concave objects. I did the convex version and imitated the Actor in Chain example, and managed to get them to bind together as one object. But I am still clueless on how to only affect the rotation on 1 axis and not anything else. PhysX Shape Lock translation doesn't work because it's multiple objects. Is there any method of doing this?

I also tried limiter to limit the position and the spin, minimal success.
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#2
Ok, I guess it's not doable? I still don't have a solution to this, but I did a workaround with tyactor.
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