Position Object Align to Surface
#1
Is this behaviour normal? I am just spawning on a box with 3x3x3. Seems like it's aggregating all the related normals to the face, which can be useful for some cases, but looks unusable for this kind of scatter on low poly objects.


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#2
Default align behavior in Position Object is vertex normal align, and vertex normals are averaged face normals, so in the case of a box they all point out diagonally.

If you need more control, do your surface align with an actual Rotation operator. In there you can specify face align instead of vertex align.
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#3
(11-02-2019, 04:44 AM)tyFlow Wrote: Default align behavior in Position Object is vertex normal align, and vertex normals are averaged face normals, so in the case of a box they all point out diagonally.

If you need more control, do your surface align with an actual Rotation operator. In there you can specify face align instead of vertex align.

Sweet, that settles it. Thanks!
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