tyFlow v0.16061 (BETA)
#1
tyFlow v0.16061 is out!

http://beta.tyflow.com


Additions:

* added max children parameter to space colonization growth algorithm
* Property Test operator can now test for export groups
* age/eventAge tests added to filters rollout
* tySplines object now receives full particle TMs from source particles, rather than a specific orientation axis specified in the Spline Paths operator...this allows you to change particle-based orientations in the tySplineMesher modifier directly, rather than changing it in the Spline Paths operator and having to recalc the entire sim in order for tySplineMesher to receive the change
* added noise settings to tySelect mesh mode

Fixes:

* normalized the height of certain built-in shapes to a value of 1.0 (cylinder, pyramid, tetra, etc)
* improved speed of PhysX particle initialization
* fixed an issue with the tySpline object where knot age was not being interpreted correctly from source particles
* fixed an issue in the tySpline object where neighbor searches were not being conducted correctly if age filtering was culling certain particles
* Spawn operator scale/spin inheritance values can now be greater than 100%
* fixed an issue causing certain setups to pass along wrong radius values to spline knots through the Spline Paths operator (when in bind mode)
* fixed issues with the filter rollout not working properly in the PhysX Break operator
* fixed an issue with the PhysX Break operator not working in some situations
* fixed an issue with the bind solver, where a freeze could occur when registering binds in certain internal data structures when particle counts are very high
* fixed a bug in the Particle Force operator that could cause a crash while running the debugging profiler
* fixed a memory leak that could occur in tyCaches if 'keep frames in RAM' was off but the particle interface was used as the access method
* fixed a freeze that could occur if the Spin operator in rare situations when relative velocity was enabled
* improved multithreading performance of tyCache export
* fixed a bug where the sim wasn't resetting when the time scale was changed
* fixed a bug where custom floats being used as a test value in an operator's filters rollout were not working
* fixed a bug where particle actors were not being properly recycled in the particle memory pool
* fixed a bug where max could freeze when saving a file containing a hidden tyMesher that has been modified
* fixed a regression causing the Birth Objects operator to always separate group members, even when "group members" was unchecked (also fixed a similar regression in the Shape operator)
* the Particle Physics OpenCL solver should be more forgiving on GPUs with low VRam (was previously more succeptible to allocation failures when particle count is high)
* fixed a bug causing incorrect OpenCL memsize printouts from the debugging rollout
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#2
It could be a problem on my side, but is anyone else having an issue downloading?
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#3
Quote:* tyFlow version can now be queried directly from .dlo file using windows API, or by calling "tyFlowVersion()" within 3dsmax

I think the tyFlowVersion didn't get updated for 16061 and appears to still be 16060?

Thanks!
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#4
Thanks, yea I noticed something wonky going on with the internal versioning in the last build. Will look into it.
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#5
Is there any information about which versions of Vray4 (Vray NEXT) that this is compatible with? Specifically for the Max2016 plugin?
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#6
(12-18-2019, 02:30 AM)Michael Wrote: Is there any information about which versions of Vray4 (Vray NEXT) that this is compatible with? Specifically for the Max2016 plugin?


Yes, please - we would like to try TyFlow on some production scenes with Max 2016 and VRay NEXT.

Unfortunately both TyFlow builds (3.6 and NEXT) throw VRay errors when VRay Next 1.2 is installed on Max 2016.

Any chance this can work?
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#7
Can you describe the error?
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#8
Thanks for the quick feedback (and Merry Christmas Wink

VRay Update 1.2 seemed to have issues. Our pipeline team installed Update 2.1 and now TyFlow seems to be loading and working correctly.

Can close this issue, thanks.
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