tyActor parent bone particle id
Hey Tyson, I'm having fun doing some softbody ragdolls those days, the main difficulty I encountered was transfering the actor bones hierarchy to custom floats for specific purposes, would be very handy to acces the parent bone particle id in the custom properties op, you should think about it Wink 
Thank you again for your awsome work! keep it up!
Probably something to work into the Set Target operator...thanks for the suggestion Smile

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